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Fixing Channel Divinity: Twilight Sanctuary
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<blockquote data-quote="DEFCON 1" data-source="post: 8363218" data-attributes="member: 7006"><p>I think if you keep it 1d6+ cleric level, then having it apply only once makes sense. If you want it to keep "refreshing" each round, then 1d6+WIS mod would work. Most clerics would hand out an average 4-6 THP "buffer" each round to most of the PCs.</p><p></p><p>You could also keep things the way they are but state that the pool of THP doesn't "refresh" until a character ends its turn <em>without</em> any THP. So PCs don't keep rolling every round trying to get higher numbers even if they hadn't been hit... instead they keep the THP they received until they lose all of it first, and only then get refreshed with new ones at the end of their turn that they are within the radius. This also gives monsters additional rounds to try and inflict actual HP loss because if the initial hit removed some THP but not enough to cause actual HP damage, that "shield" doesn't then bounce back up on the PC's turn. They will have to go the next round with a smaller remaining THP "shield" and thus might take some shots that round which could actually hurt.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8363218, member: 7006"] I think if you keep it 1d6+ cleric level, then having it apply only once makes sense. If you want it to keep "refreshing" each round, then 1d6+WIS mod would work. Most clerics would hand out an average 4-6 THP "buffer" each round to most of the PCs. You could also keep things the way they are but state that the pool of THP doesn't "refresh" until a character ends its turn [I]without[/I] any THP. So PCs don't keep rolling every round trying to get higher numbers even if they hadn't been hit... instead they keep the THP they received until they lose all of it first, and only then get refreshed with new ones at the end of their turn that they are within the radius. This also gives monsters additional rounds to try and inflict actual HP loss because if the initial hit removed some THP but not enough to cause actual HP damage, that "shield" doesn't then bounce back up on the PC's turn. They will have to go the next round with a smaller remaining THP "shield" and thus might take some shots that round which could actually hurt. [/QUOTE]
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Fixing Channel Divinity: Twilight Sanctuary
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