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Fixing Channel Divinity: Twilight Sanctuary
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<blockquote data-quote="Blue" data-source="post: 8364083" data-attributes="member: 20564"><p>You're really making assumptions about me that are not supported by what I said.</p><p></p><p>I'm in a thread about balancing the CD, and I even talked about how I want it to be properly balanced - something you'd use once (or later twice) a short rest. To jump from those to "oh, you don't need/want any changes" seems like a real rationalization for dismissal.</p><p></p><p>It's perfectly possible to be for rebalancing but saying that one suggestion, taking in context of the class, shifts it too much. It's like if someone thought sneak attack was too powerful and wanted it to take an extra bonus action - a bonus action for extra damage isn't bad, but in terms of the rogue who already has a crowded bonus action economy it wouldn't be a viable solution for one of their keystone abilities.</p></blockquote><p></p>
[QUOTE="Blue, post: 8364083, member: 20564"] You're really making assumptions about me that are not supported by what I said. I'm in a thread about balancing the CD, and I even talked about how I want it to be properly balanced - something you'd use once (or later twice) a short rest. To jump from those to "oh, you don't need/want any changes" seems like a real rationalization for dismissal. It's perfectly possible to be for rebalancing but saying that one suggestion, taking in context of the class, shifts it too much. It's like if someone thought sneak attack was too powerful and wanted it to take an extra bonus action - a bonus action for extra damage isn't bad, but in terms of the rogue who already has a crowded bonus action economy it wouldn't be a viable solution for one of their keystone abilities. [/QUOTE]
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Fixing Channel Divinity: Twilight Sanctuary
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