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Fixing Channel Divinity: Twilight Sanctuary
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<blockquote data-quote="Mort" data-source="post: 8413513" data-attributes="member: 762"><p>The DM has infinite Dragons - of course he can whip up something to challenge the PC and the party. </p><p>But that just proves the point - if the DM is consistently "whipping up" something to challenge a specific ability - that shows the ability is overpowered. Said another way: Just because the DM can fix it/rule 0 it/challenge it - does not mean the ability is OK! </p><p></p><p>That's like saying no ability is broken because the DM can always house rule it! Why should the DM have to.</p><p></p><p>Look at it when compared to other cleric abilities of that level - the only one that IMO comes close is the one from the peace domain (that allows shifting damage between party members) but that one demands a VERY tactically engaged group - this one doesn't, it's easy and passive.</p></blockquote><p></p>
[QUOTE="Mort, post: 8413513, member: 762"] The DM has infinite Dragons - of course he can whip up something to challenge the PC and the party. But that just proves the point - if the DM is consistently "whipping up" something to challenge a specific ability - that shows the ability is overpowered. Said another way: Just because the DM can fix it/rule 0 it/challenge it - does not mean the ability is OK! That's like saying no ability is broken because the DM can always house rule it! Why should the DM have to. Look at it when compared to other cleric abilities of that level - the only one that IMO comes close is the one from the peace domain (that allows shifting damage between party members) but that one demands a VERY tactically engaged group - this one doesn't, it's easy and passive. [/QUOTE]
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Fixing Channel Divinity: Twilight Sanctuary
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