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Fixing Channel Divinity: Twilight Sanctuary
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<blockquote data-quote="ECMO3" data-source="post: 8414060" data-attributes="member: 7030563"><p>I would take away the advantage on initiative and the armor and weapon proficiencies first. I don't think those things fit the subclass theme and just seem to be random power ups. I would take these first to weaken the build because the CD actually fits the theme.</p><p></p><p>The 300ft darkvision is pretty OP on what is already a powerful class but at least it is thematic. Giving it to other people is again an added power up on what is already an overtuned class and probably could be disposed of.</p><p></p><p>Which gets us to twilight sanctuary. If you want to nerf that specifically here is what I would recommend in order:</p><p></p><p>1. Have temp hps last only as long as the sanctuary lasts. Not the rest of the day.</p><p>2. Make the cleric use a reaction to lift a charmed or frightened condition</p><p></p><p>If you did that I think it would be fine, but as I said I would take away other things first.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8414060, member: 7030563"] I would take away the advantage on initiative and the armor and weapon proficiencies first. I don't think those things fit the subclass theme and just seem to be random power ups. I would take these first to weaken the build because the CD actually fits the theme. The 300ft darkvision is pretty OP on what is already a powerful class but at least it is thematic. Giving it to other people is again an added power up on what is already an overtuned class and probably could be disposed of. Which gets us to twilight sanctuary. If you want to nerf that specifically here is what I would recommend in order: 1. Have temp hps last only as long as the sanctuary lasts. Not the rest of the day. 2. Make the cleric use a reaction to lift a charmed or frightened condition If you did that I think it would be fine, but as I said I would take away other things first. [/QUOTE]
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Fixing Channel Divinity: Twilight Sanctuary
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