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Fixing Channel Divinity: Twilight Sanctuary
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<blockquote data-quote="MidrealmDM" data-source="post: 9335996" data-attributes="member: 81646"><p><h4><span style="color: rgb(184, 49, 47)">Proposed Changes (marked in Red)</span></h4> <h4>Channel Divinity: Twilight Sanctuary</h4><p><em>2nd-level Twilight Domain feature</em></p><p></p><p>You can use your Channel Divinity to refresh your allies with soothing twilight.</p><p></p><p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light, <span style="color: rgb(184, 49, 47)">even if the normal lighting is darkness or bright light*.</span> The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die.</p><p><span style="color: rgb(184, 49, 47)">All creatures of your choice within the area gain temporary hit points equal to 1d6 + your cleric level.</span></p><p><span style="color: rgb(184, 49, 47)">Whenever <strong>you end your turn </strong>you can grant <strong>one creature </strong>that is <strong>both in the sphere and in dim light</strong> one of these benefits: </span></p><ul> <li data-xf-list-type="ul">You grant it temporary hit points equal to <u><strong>1d6 </strong></u>plus your cleric level.</li> <li data-xf-list-type="ul">You end one effect on it causing it to be <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed" target="_blank">charmed</a> or <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened" target="_blank">frightened</a>.</li> </ul><p><span style="color: rgb(184, 49, 47)">* This suppresses magical light or darkness created by a spell that is of a level less than half of the cleric's level, or, if not created by a spell, from a creature with CR less than half of the cleric's level.</span></p></blockquote><p></p>
[QUOTE="MidrealmDM, post: 9335996, member: 81646"] [HEADING=3][COLOR=rgb(184, 49, 47)]Proposed Changes (marked in Red)[/COLOR] Channel Divinity: Twilight Sanctuary[/HEADING] [I]2nd-level Twilight Domain feature[/I] You can use your Channel Divinity to refresh your allies with soothing twilight. As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light, [COLOR=rgb(184, 49, 47)]even if the normal lighting is darkness or bright light*.[/COLOR] The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. [COLOR=rgb(184, 49, 47)]All creatures of your choice within the area gain temporary hit points equal to 1d6 + your cleric level. Whenever [B]you end your turn [/B]you can grant [B]one creature [/B]that is [B]both in the sphere and in dim light[/B] one of these benefits: [/COLOR] [LIST] [*]You grant it temporary hit points equal to [U][B]1d6 [/B][/U]plus your cleric level. [*]You end one effect on it causing it to be [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed']charmed[/URL] or [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened']frightened[/URL]. [/LIST] [COLOR=rgb(184, 49, 47)]* This suppresses magical light or darkness created by a spell that is of a level less than half of the cleric's level, or, if not created by a spell, from a creature with CR less than half of the cleric's level.[/COLOR] [/QUOTE]
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