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"Fixing" d20 Modern - The Definitive Thread
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<blockquote data-quote="garrowolf" data-source="post: 5494144" data-attributes="member: 31900"><p>One of the problems I had from D20 Modern as well as most RPG games was that there didn't seem to be a great reason to bother with cover. It gave ou a bonus but after a certain point you were just so good at defenses that you didn't bother with it. So people would just stand around, OK Corral style, in a firefight. </p><p></p><p>What I did was introduce cascading defense. Each defensive action after the first is a -1. Any wound penalties apply to defense immediately. However your Defense couldn't go below 10 at range (8 at point blank). Your cover provided you with a flat bonus added to 10 at the minimum and didn't cascade. </p><p></p><p>So if you have a defense of 18 and you are fighting from half cover (+4) you get a defense of 22 on the first attack, 21 on the second, then you take a moderate wound (-2) on the next attack so you are down to 18 defense. Your defense can't go below 14 because of the cover. If you drop prone as a free action then you can get full cover for the rest of the round and no more cascading defense. Your damage doesn't effect the cover based defense either. </p><p></p><p>So basically players started finding cover fast in my games.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5494144, member: 31900"] One of the problems I had from D20 Modern as well as most RPG games was that there didn't seem to be a great reason to bother with cover. It gave ou a bonus but after a certain point you were just so good at defenses that you didn't bother with it. So people would just stand around, OK Corral style, in a firefight. What I did was introduce cascading defense. Each defensive action after the first is a -1. Any wound penalties apply to defense immediately. However your Defense couldn't go below 10 at range (8 at point blank). Your cover provided you with a flat bonus added to 10 at the minimum and didn't cascade. So if you have a defense of 18 and you are fighting from half cover (+4) you get a defense of 22 on the first attack, 21 on the second, then you take a moderate wound (-2) on the next attack so you are down to 18 defense. Your defense can't go below 14 because of the cover. If you drop prone as a free action then you can get full cover for the rest of the round and no more cascading defense. Your damage doesn't effect the cover based defense either. So basically players started finding cover fast in my games. [/QUOTE]
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