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"Fixing" d20 Modern - The Definitive Thread
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<blockquote data-quote="garrowolf" data-source="post: 5495186" data-attributes="member: 31900"><p>Wow! Interesting running into the guy who designed the Wealth system on here. </p><p></p><p>No offense but I really dislike the Wealth system. I'm sure you a re a nice guy so please don't take it personally. My problem with it is that it is trying to replicate an even more complex system of economics but it ends up pulling players out of the flow of the game as they try and get credit and loans. </p><p></p><p>There is sort of a direct connection between those that want to gain money in a rpg and the loot and gear that they want. They get money to get loot. A major part of this is escapism. Your character has money and gear that you can never have. Then you take all that and end up with a dice roll judging your credit. It feels like you are back in reality again and being turned down for real loans. It's connected with a touchy spot that most people have these days and that is credit. </p><p></p><p>Basically if you have "wealth" in a game then you should be able to spend it however you like and not hae to deal with a dice roll saying yes to one things and no to another. </p><p></p><p>I understand that it was an attempt to simulate a complex economy but I think that most people would like to forget that during a game. </p><p></p><p>Maybe it would have been better if it was an optional system instead. If you could run the game without it (ie had all the prices for everything normally as well) and only use it if you wanted to (ie the game wasn't focused on money as a motivator).</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5495186, member: 31900"] Wow! Interesting running into the guy who designed the Wealth system on here. No offense but I really dislike the Wealth system. I'm sure you a re a nice guy so please don't take it personally. My problem with it is that it is trying to replicate an even more complex system of economics but it ends up pulling players out of the flow of the game as they try and get credit and loans. There is sort of a direct connection between those that want to gain money in a rpg and the loot and gear that they want. They get money to get loot. A major part of this is escapism. Your character has money and gear that you can never have. Then you take all that and end up with a dice roll judging your credit. It feels like you are back in reality again and being turned down for real loans. It's connected with a touchy spot that most people have these days and that is credit. Basically if you have "wealth" in a game then you should be able to spend it however you like and not hae to deal with a dice roll saying yes to one things and no to another. I understand that it was an attempt to simulate a complex economy but I think that most people would like to forget that during a game. Maybe it would have been better if it was an optional system instead. If you could run the game without it (ie had all the prices for everything normally as well) and only use it if you wanted to (ie the game wasn't focused on money as a motivator). [/QUOTE]
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