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Fixing "Don't Say Vecna"
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<blockquote data-quote="Jd Smith1" data-source="post: 9061162" data-attributes="member: 6998052"><p>Who needs a hook? Frankly, regardless of setting or system, I very rarely use the hook as presented. The hook is what binds a scenario to your campaign, and should be constructed with the specific players in mind.</p><p></p><p>And every GM should be willing to lie.</p><p></p><p>Need a gadget? Its in the tower! Missing loved one? In the tower! Ominous portents and sooths? Point to the tower!</p><p></p><p>And you'll have at least one PC who would sell his granny to cannibals if the price is right, so guess what's in the tower? Treasure! Lots of Treasure! Diamonds as big as your fist!</p><p></p><p>Vecna is a forward-thinker, a motivated go-getter. In his long lifetime, he's made lots of enemies, and are the sort who will happily point adventuring types towards the Big V just for harassment's sake, or on the off-chance they'll get lucky. They'll arrange for dreams, portents, onmens, and interesting NPCs to pont thev Pcs towards the Tower.</p><p></p><p>The PCs are 20th level, so in their career of self-improvement via semi-random violence, they'll have left a trail of foiled enemies and bitter next-of-kin in their wake, any of whom would be more than happy to spread rumors and forged tomes that suggest that the PCs are being targeted by...the ones in The Tower!</p><p></p><p>Hooks are just manipulation to bend your players to the campaign. You know what your players want, so let their desires lead them where you want them to go, without their realizing they're being led.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 9061162, member: 6998052"] Who needs a hook? Frankly, regardless of setting or system, I very rarely use the hook as presented. The hook is what binds a scenario to your campaign, and should be constructed with the specific players in mind. And every GM should be willing to lie. Need a gadget? Its in the tower! Missing loved one? In the tower! Ominous portents and sooths? Point to the tower! And you'll have at least one PC who would sell his granny to cannibals if the price is right, so guess what's in the tower? Treasure! Lots of Treasure! Diamonds as big as your fist! Vecna is a forward-thinker, a motivated go-getter. In his long lifetime, he's made lots of enemies, and are the sort who will happily point adventuring types towards the Big V just for harassment's sake, or on the off-chance they'll get lucky. They'll arrange for dreams, portents, onmens, and interesting NPCs to pont thev Pcs towards the Tower. The PCs are 20th level, so in their career of self-improvement via semi-random violence, they'll have left a trail of foiled enemies and bitter next-of-kin in their wake, any of whom would be more than happy to spread rumors and forged tomes that suggest that the PCs are being targeted by...the ones in The Tower! Hooks are just manipulation to bend your players to the campaign. You know what your players want, so let their desires lead them where you want them to go, without their realizing they're being led. [/QUOTE]
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