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Fixing Eldritch Blast
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<blockquote data-quote="Thurmas" data-source="post: 7204611" data-attributes="member: 6866167"><p>As a counter to the 1d12 argument for a cantrip, you have to realize that the spell creation rules were written with creating spells in mind, not cantrips. Every spell has something a cantrip doesn't have, a resource cost in terms of a spell slot. That's going to neccesitate scaling the damage down to at least the 1d10 that you currently get. Plus, cantrips are unique in that they scale by level automatically. No need to spend a higher level spot. A tier 3 caster is more than likely better off casting a cantrip for damage then using a level 1 spell slot.</p><p></p><p>Also, there is no reason a cantrip should do half damage on a miss. Fighters don't do half damage on a miss with a sword. You'd effectively be doing autodamage with no resource cost.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7204611, member: 6866167"] As a counter to the 1d12 argument for a cantrip, you have to realize that the spell creation rules were written with creating spells in mind, not cantrips. Every spell has something a cantrip doesn't have, a resource cost in terms of a spell slot. That's going to neccesitate scaling the damage down to at least the 1d10 that you currently get. Plus, cantrips are unique in that they scale by level automatically. No need to spend a higher level spot. A tier 3 caster is more than likely better off casting a cantrip for damage then using a level 1 spell slot. Also, there is no reason a cantrip should do half damage on a miss. Fighters don't do half damage on a miss with a sword. You'd effectively be doing autodamage with no resource cost. [/QUOTE]
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