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<blockquote data-quote="Ovarwa" data-source="post: 7204663" data-attributes="member: 75153"><p>Hi,</p><p></p><p>A warlock is not a primary caster. He is usually a dealer of single-target damage with a bag of tricks. That damage usually comes from EB.</p><p></p><p>EB is nothing special without Invocations to improve it, but becomes excellent once improved, especially with AB. It still isn't as good at dealing damage as a martial character's weapon of choice, but it shouldn't be, since the Warlock has that bag of tricks. Weaken EB, and there's much less reason to become a Warlock: Why bother, when you can be a *real* caster?</p><p></p><p>So how much room is there to improve EB? If we add damage, archers become obsolete. So we can add riders.</p><p></p><p>Right now, we have invocations to...</p><p></p><p>* Add damage to make EB worthwhile. (critical)</p><p>* Extend the range of EB. (situationally useful)</p><p>* Push with every hit. (very useful)</p><p></p><p>And UA:</p><p></p><p>* After hitting with EB, use spell slot to cast Fireball as bonus action without needing to know spell. (very useful)</p><p>* Once per turn, pull with a hit. (useful; would be better 1/hit)</p><p></p><p>None of these seem overpowered. I can imagine other invocations that provide interesting riders that are great yet proportionate.</p><p></p><p>Anyway,</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 7204663, member: 75153"] Hi, A warlock is not a primary caster. He is usually a dealer of single-target damage with a bag of tricks. That damage usually comes from EB. EB is nothing special without Invocations to improve it, but becomes excellent once improved, especially with AB. It still isn't as good at dealing damage as a martial character's weapon of choice, but it shouldn't be, since the Warlock has that bag of tricks. Weaken EB, and there's much less reason to become a Warlock: Why bother, when you can be a *real* caster? So how much room is there to improve EB? If we add damage, archers become obsolete. So we can add riders. Right now, we have invocations to... * Add damage to make EB worthwhile. (critical) * Extend the range of EB. (situationally useful) * Push with every hit. (very useful) And UA: * After hitting with EB, use spell slot to cast Fireball as bonus action without needing to know spell. (very useful) * Once per turn, pull with a hit. (useful; would be better 1/hit) None of these seem overpowered. I can imagine other invocations that provide interesting riders that are great yet proportionate. Anyway, Ken [/QUOTE]
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