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General Tabletop Discussion
*Dungeons & Dragons
"Fixing" electrum pieces - looking for a player's perspective
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<blockquote data-quote="the Jester" data-source="post: 9502513" data-attributes="member: 1210"><p>I love seeing other peoples' weird currencies. Does anyone else have multiple different coinages in their games?</p><p></p><p>I have a thing where there is the "imperial" coinage (the standard gp, ep, sp, etc) from the fallen empire whose ruins the current world is built on. And one city tried to impose a system of coins whose value was set by the city rather than via their value as precious metals. So you had:</p><p></p><p>1 Argo (bronze) valued at 5 gp in Fandelose and 1/40 gp elsewhere;</p><p>1 Mark (brass) valued at 1 gp in Fandelose and 1/250 gp elsewhere;</p><p>1 Guinea (brass) valued at 1/20 gp in Fandelose and 1/250 gp elsewhere;</p><p>and 1 Penny (copper) valued at 1/400 gp in Fandelose and 1/100 gp elsewhere.</p><p></p><p>(Except for pence, the "elsewhere" value is assuming you can get them to accept it at all!)</p><p></p><p>Note that this allows for some weird shenanigans with coin exchanges, such as exchanging pence for coins which led to laws forbidding such. This also, on a meta level, encouraged pcs to hoard illegal currency (gps and the rest), which you could have confiscated if you were caught with; or you could take them to the bank to exchange for "proper" currency- at a 3% cost.</p><p></p><p>Money can be complicated, and it can serve as incredibly spicy world flavor with all kinds of potential complications. It never happened in game, but I always kind of expected some pc or other to turn all their city money into pence, exchange those for gps with the more scurrilous of the local dwarves, then take that and turn it into marks and make a profit. Assuming the pcs started with 100 marks, they could turn it into 40,000 pence, then into 400 gp, then into 388 marks (that 3% cut for the banks can never be forgotten!).</p></blockquote><p></p>
[QUOTE="the Jester, post: 9502513, member: 1210"] I love seeing other peoples' weird currencies. Does anyone else have multiple different coinages in their games? I have a thing where there is the "imperial" coinage (the standard gp, ep, sp, etc) from the fallen empire whose ruins the current world is built on. And one city tried to impose a system of coins whose value was set by the city rather than via their value as precious metals. So you had: 1 Argo (bronze) valued at 5 gp in Fandelose and 1/40 gp elsewhere; 1 Mark (brass) valued at 1 gp in Fandelose and 1/250 gp elsewhere; 1 Guinea (brass) valued at 1/20 gp in Fandelose and 1/250 gp elsewhere; and 1 Penny (copper) valued at 1/400 gp in Fandelose and 1/100 gp elsewhere. (Except for pence, the "elsewhere" value is assuming you can get them to accept it at all!) Note that this allows for some weird shenanigans with coin exchanges, such as exchanging pence for coins which led to laws forbidding such. This also, on a meta level, encouraged pcs to hoard illegal currency (gps and the rest), which you could have confiscated if you were caught with; or you could take them to the bank to exchange for "proper" currency- at a 3% cost. Money can be complicated, and it can serve as incredibly spicy world flavor with all kinds of potential complications. It never happened in game, but I always kind of expected some pc or other to turn all their city money into pence, exchange those for gps with the more scurrilous of the local dwarves, then take that and turn it into marks and make a profit. Assuming the pcs started with 100 marks, they could turn it into 40,000 pence, then into 400 gp, then into 388 marks (that 3% cut for the banks can never be forgotten!). [/QUOTE]
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"Fixing" electrum pieces - looking for a player's perspective
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