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"Fixing" electrum pieces - looking for a player's perspective
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<blockquote data-quote="DEFCON 1" data-source="post: 9502629" data-attributes="member: 7006"><p>I tried once to change one of my 5E campaigns over to a "silver standard", in the hopes of making gold pieces seem more special and not be the baseline currency. Turns out none of my players gave a rat's ass about it. I quickly discovered that my desire for making "GP special" was merely just my memories of a bygone era of AD&D when gold pieces actually WERE special because they determined how fast I leveled up.</p><p></p><p>But in the modern game where almost everything that requires money is just listed as a GP baseline... no one cared about the different currencies-- they just changed everything to the gold piece standard anyway because that's what they were going to be using. 4000 copper pieces? Became 40 gold pieces immediately. A sapphire gem? How many GP is it worth? That's all that matters. And it also turned out that whether that baseline was called "gold" or "silver" meant zero to my players because for them it was only a tool to use and the "flavor" of said tool didn't matter. It would be like deciding to call all shovels in my world 'trowels'... no one would care what I called it, they would just want to know "Does it move dirt?" So me trying to change all listed currencies in books and adventures and things from gold pieces to silver pieces ended up being a large waste of my time for no actual gain.</p><p></p><p>So the parallel here is whether or not your players actually care about the "flavor" of having Electrum in the game... or if it's merely just your fond memories of a bygone time that your players might not actually share. Figuring that out will be the easiest way to determine whether trying to change your money system around ends up being worth it. Because I know for me... changing my money system is like changing my calendar-- yeah it might seem "more flavorful" to have ten day weeks or equal number of days each month and all the month names changed to something "setting appropriate"... but in the end it's just too much of a hassle for everyone to try and remember all that than just using the Gregorian calendar system we already know. Our calendars are like our money systems... the actual thing itself isn't the important part, it's merely the tool with which we use <em>for</em> our important parts (what we do with our days and our dollars). So let's not overthink it or try and get cutesy... just use what we're comfortable with for speed and ease-of-use, and get our setting flavor elsewhere in the game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9502629, member: 7006"] I tried once to change one of my 5E campaigns over to a "silver standard", in the hopes of making gold pieces seem more special and not be the baseline currency. Turns out none of my players gave a rat's ass about it. I quickly discovered that my desire for making "GP special" was merely just my memories of a bygone era of AD&D when gold pieces actually WERE special because they determined how fast I leveled up. But in the modern game where almost everything that requires money is just listed as a GP baseline... no one cared about the different currencies-- they just changed everything to the gold piece standard anyway because that's what they were going to be using. 4000 copper pieces? Became 40 gold pieces immediately. A sapphire gem? How many GP is it worth? That's all that matters. And it also turned out that whether that baseline was called "gold" or "silver" meant zero to my players because for them it was only a tool to use and the "flavor" of said tool didn't matter. It would be like deciding to call all shovels in my world 'trowels'... no one would care what I called it, they would just want to know "Does it move dirt?" So me trying to change all listed currencies in books and adventures and things from gold pieces to silver pieces ended up being a large waste of my time for no actual gain. So the parallel here is whether or not your players actually care about the "flavor" of having Electrum in the game... or if it's merely just your fond memories of a bygone time that your players might not actually share. Figuring that out will be the easiest way to determine whether trying to change your money system around ends up being worth it. Because I know for me... changing my money system is like changing my calendar-- yeah it might seem "more flavorful" to have ten day weeks or equal number of days each month and all the month names changed to something "setting appropriate"... but in the end it's just too much of a hassle for everyone to try and remember all that than just using the Gregorian calendar system we already know. Our calendars are like our money systems... the actual thing itself isn't the important part, it's merely the tool with which we use [I]for[/I] our important parts (what we do with our days and our dollars). So let's not overthink it or try and get cutesy... just use what we're comfortable with for speed and ease-of-use, and get our setting flavor elsewhere in the game. [/QUOTE]
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