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"Fixing" electrum pieces - looking for a player's perspective
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<blockquote data-quote="DEFCON 1" data-source="post: 9502931" data-attributes="member: 7006"><p>That's the eternal struggle... trying to figure out how much of this worldbuilding that is so important to me that I'm spending all this time working on it and coming up with cool and evocative names and designs will actually matter to my players at all. And more often than not, the answer is "Not really at all." Which kinda stinks, but it is what it is. Can't force them to care.</p><p></p><p>I found that greatly in my last campaign of Theros... I tried highlighting the 'Ancient Greek' aesthetic as much as I could, but most of it went over their heads or they just didn't pay much attention to it. Even something simple like changing the name of a skill like 'Persuasion' to 'Rhetoric' in order to get just a touch of Greek philosophical flavor, and renaming most of the weapons to their Greek counterparts were pretty much ignored. Like it was with changing the names of months in an in-game calendar... trying to remember these things while playing was just not worth the time. Other parts of the game took precedence.</p><p></p><p>But oh well... you can lead a horse to water but you can't make them drink.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9502931, member: 7006"] That's the eternal struggle... trying to figure out how much of this worldbuilding that is so important to me that I'm spending all this time working on it and coming up with cool and evocative names and designs will actually matter to my players at all. And more often than not, the answer is "Not really at all." Which kinda stinks, but it is what it is. Can't force them to care. I found that greatly in my last campaign of Theros... I tried highlighting the 'Ancient Greek' aesthetic as much as I could, but most of it went over their heads or they just didn't pay much attention to it. Even something simple like changing the name of a skill like 'Persuasion' to 'Rhetoric' in order to get just a touch of Greek philosophical flavor, and renaming most of the weapons to their Greek counterparts were pretty much ignored. Like it was with changing the names of months in an in-game calendar... trying to remember these things while playing was just not worth the time. Other parts of the game took precedence. But oh well... you can lead a horse to water but you can't make them drink. [/QUOTE]
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