I don't think there's anything wrong with the "Expansion" ability in the PsiHB, except that it makes no sense whatsoever that someone expanded to 100% of his normal size shouldn't get reach bonuses, a weapon size increase, a to-hit and AC penalty, and in general all of the effects that occur through a full size change. Yet, this is the Sage ruling on the matter, and no doubt it is a game balancing one.
But really, given its effects, Expansion should work very much like Divine Might, a very lame and undepowered (for its level) 5th level cleric spell.
So here's the question -- what level Psi ability should Expansion be, assuming that using it immediately boosts the character to 100% of his normal size?
Basically, I'm changing the ability to:
1) Get rid of gradations (70% increase, 80% increase, etc. just bug me -- simplest to go right to 100%)
2) Give all of the benefits/drawbacks of having a full size increase.
Is 3rd level unreasonable? I know the cleric spell that does the same only lasts one round/level, and is 5th level, but that's just soooo silly IMO. Quite underpowered. And this really is a PsiWarrior kind of ability -- it makes sense that they should have it.
And there are other PsiWarrior abilities, like Vigor, that clearly (at their level) are far superior to similar spells of equal/higher level (Vigor vs. Cure Light or Aid, for instance).
So what do you think? Would Expansion be "broken" as a 3rd level Psi Power? Would it be "broken" if it were changed in duration to one minute, or one round/level, instead of one minute/level?
Recommendations? I have a PsiWarrior who will definitely be interested in this ability down the line, and I need to tell him how long he has to wait
.
But really, given its effects, Expansion should work very much like Divine Might, a very lame and undepowered (for its level) 5th level cleric spell.
So here's the question -- what level Psi ability should Expansion be, assuming that using it immediately boosts the character to 100% of his normal size?
Basically, I'm changing the ability to:
1) Get rid of gradations (70% increase, 80% increase, etc. just bug me -- simplest to go right to 100%)
2) Give all of the benefits/drawbacks of having a full size increase.
Is 3rd level unreasonable? I know the cleric spell that does the same only lasts one round/level, and is 5th level, but that's just soooo silly IMO. Quite underpowered. And this really is a PsiWarrior kind of ability -- it makes sense that they should have it.
And there are other PsiWarrior abilities, like Vigor, that clearly (at their level) are far superior to similar spells of equal/higher level (Vigor vs. Cure Light or Aid, for instance).
So what do you think? Would Expansion be "broken" as a 3rd level Psi Power? Would it be "broken" if it were changed in duration to one minute, or one round/level, instead of one minute/level?
Recommendations? I have a PsiWarrior who will definitely be interested in this ability down the line, and I need to tell him how long he has to wait
