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General Tabletop Discussion
*Pathfinder & Starfinder
"fixing" Expertise?
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<blockquote data-quote="evilbob" data-source="post: 4714988" data-attributes="member: 9789"><p>This isn't a problem for me because the Expertise feats already fit that description: they are both non-choices for any build. I'm not trying to get into a discussion about why I feel that way (again: see other threads) but just trying to explain why I'm perfectly comfortable with that. To me, option 3 just calls Expertise what it is: a feat tax. You're still free to not choose it, but you won't enjoy the clear benefit, either. It's the option that you choose because you still have hope that the developers honestly thought that PCs had one too many feats and <em>this </em>was the best way to fix the math in the game. Otherwise, you need to just give up on hope and go with option 1.</p><p></p><p>77IM: Yeah, what infocynic said. Plus, that still doesn't address what I feel is honestly the most egregious part of the Expertise feats: cleric and paladin mulit-feat requirement (i.e. "double feat tax"). These are already the worst classes in terms of double weapon costs and MAD, and then to kick them while they're down... Just mean.</p></blockquote><p></p>
[QUOTE="evilbob, post: 4714988, member: 9789"] This isn't a problem for me because the Expertise feats already fit that description: they are both non-choices for any build. I'm not trying to get into a discussion about why I feel that way (again: see other threads) but just trying to explain why I'm perfectly comfortable with that. To me, option 3 just calls Expertise what it is: a feat tax. You're still free to not choose it, but you won't enjoy the clear benefit, either. It's the option that you choose because you still have hope that the developers honestly thought that PCs had one too many feats and [I]this [/I]was the best way to fix the math in the game. Otherwise, you need to just give up on hope and go with option 1. 77IM: Yeah, what infocynic said. Plus, that still doesn't address what I feel is honestly the most egregious part of the Expertise feats: cleric and paladin mulit-feat requirement (i.e. "double feat tax"). These are already the worst classes in terms of double weapon costs and MAD, and then to kick them while they're down... Just mean. [/QUOTE]
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"fixing" Expertise?
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