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Fixing Extreme Imbalances
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<blockquote data-quote="ZzarkLinux" data-source="post: 5028802" data-attributes="member: 77932"><p>Here are most of the biggest / controversial rule changes I've tossed together.</p><p>I don't think they go too far, but making sure.</p><p></p><p><span style="font-size: 10px"><strong>::ALL CHARACTERS</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- Feat: Wintertouched's property is a once-per-encounter power</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- When using a multi-attack power that enables multiple attacks against a single target, each attack takes a penalty to hit equal to N, where N is the number of multi-attacks allowed by the power. N cannot be less than 1 or greater than 3</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>::AVENGER</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>::BARBARIAN</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- Feat: Hide Armor Expertise is banned for Rageblood Barbarians</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>::BARD</strong></span></p><p><span style="font-size: 10px"><strong></strong></span></p><p><span style="font-size: 10px">- Reduce Majestic Word die to d4, and allow a feat to increase to d6</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>::CLERIC</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- Power: When you sustain Consecrated Ground, you take 15 damage. This damage cannot be reduced or redirected in any way.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- Paragon Path: Prophecy of Doom has this effect: Attacks against the target may score a critical hit with a roll of 19 - 20. This effect lasts until the end of your next turn.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">: <strong>DRUID</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>::INVOKER</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>:<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />ALADIN</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- Class Feature: Divine Challenge allows you to use either your strength mod or your charisma mod for damage</span></p><p><span style="font-size: 10px">Banned Feat: Mighty Challenge</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- Paragon Path: Remove the phrase "and dazed" from the Certain Justice power</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>::SHAMAN</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- Figure out an AC fix</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>::WARDEN</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- Power: Replace the last line in first paragraph of "Form of Winter's Herald" with the following: While in this form, you gain an aura 1, and all squares in this aura count as difficult terrain for your enemies.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>::WARLOCK</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- Power: Replace the attack line of Dire Radiance with the following: Charisma vs Fortitude</span></p><p><span style="font-size: 10px"> Banned Feat: Dual Pact</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- Power: Miscellaneous Warlock powers deal low damage. Talk with the DM if you think a warlock power does low damage, and you may be able to increase the damage dice of the power by one size.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>::WARLORD</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- Paragon Path: Remove the last sentence of Battle Inspiration.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>::WIZARD</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">- Power: Replace text in Sleep "unconscious (save ends)" with "unconscious until the start of its next turn</span>"</p></blockquote><p></p>
[QUOTE="ZzarkLinux, post: 5028802, member: 77932"] Here are most of the biggest / controversial rule changes I've tossed together. I don't think they go too far, but making sure. [SIZE=2][B]::ALL CHARACTERS[/B] - Feat: Wintertouched's property is a once-per-encounter power - When using a multi-attack power that enables multiple attacks against a single target, each attack takes a penalty to hit equal to N, where N is the number of multi-attacks allowed by the power. N cannot be less than 1 or greater than 3 [B]::AVENGER[/B] [B]::BARBARIAN[/B] - Feat: Hide Armor Expertise is banned for Rageblood Barbarians [B]::BARD [/B] - Reduce Majestic Word die to d4, and allow a feat to increase to d6 [B]::CLERIC[/B] - Power: When you sustain Consecrated Ground, you take 15 damage. This damage cannot be reduced or redirected in any way. - Paragon Path: Prophecy of Doom has this effect: Attacks against the target may score a critical hit with a roll of 19 - 20. This effect lasts until the end of your next turn. : [B]DRUID[/B] [B]::INVOKER[/B] [B]::PALADIN[/B] - Class Feature: Divine Challenge allows you to use either your strength mod or your charisma mod for damage Banned Feat: Mighty Challenge - Paragon Path: Remove the phrase "and dazed" from the Certain Justice power [B]::SHAMAN[/B] - Figure out an AC fix [B]::WARDEN[/B] - Power: Replace the last line in first paragraph of "Form of Winter's Herald" with the following: While in this form, you gain an aura 1, and all squares in this aura count as difficult terrain for your enemies. [B]::WARLOCK[/B] - Power: Replace the attack line of Dire Radiance with the following: Charisma vs Fortitude Banned Feat: Dual Pact - Power: Miscellaneous Warlock powers deal low damage. Talk with the DM if you think a warlock power does low damage, and you may be able to increase the damage dice of the power by one size. [B]::WARLORD[/B] - Paragon Path: Remove the last sentence of Battle Inspiration. [B]::WIZARD[/B] - Power: Replace text in Sleep "unconscious (save ends)" with "unconscious until the start of its next turn[/SIZE]" [/QUOTE]
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