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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Extreme Imbalances
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5029196" data-attributes="member: 82106"><p>I think at best this kind of approach is sticking fingers in a dike to plug up all the little leaks. I'd think it would be better for the DM to study the rules fairly thoroughly and when a PC may potentially threaten to outshine the others make sure the other players are made aware of choices they can take which will tend to balance things out. I also don't hold too much with the concept of just giving players exactly what they want. There are a lot of choices presented in the rules, but that doesn't mean any individual game HAS to cater to all of them. If a certain combination of item, PP, feat, etc will give a particular character some extra juicy cheese, well maybe that item just isn't available, or the other PCs find that some equally juicy cheese is on their plates as well. Got a particularly low performing PC? Toss them an artifact and watch them steal some time in the spotlight.</p><p></p><p>Character power levels are only meaningful in reference to the other characters. Absolute power levels are pretty unimportant. The worst case is your party is particularly powerful for its level vs those in some other game, but so what? You as the DM decide what challenges they face. As long as those challenges are fun and exciting for that group it makes no difference if encounters are level + 1 or level + 5. Just make sure every PC in the group is up to the task of facing the challenges THAT group comes up against.</p><p></p><p>Wielding the ban/nerf hammer with abandon sounds OK in theory but it ends up frustrating players when they know any powerful concept they come up with will just be nerfed by the DM and in any case you simply end up playing a game of who is smarter, you or the min/maxer of the party? Sooner or later the DM is likely to lose that fight. What do you do then? Sic rust monsters on the guy?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5029196, member: 82106"] I think at best this kind of approach is sticking fingers in a dike to plug up all the little leaks. I'd think it would be better for the DM to study the rules fairly thoroughly and when a PC may potentially threaten to outshine the others make sure the other players are made aware of choices they can take which will tend to balance things out. I also don't hold too much with the concept of just giving players exactly what they want. There are a lot of choices presented in the rules, but that doesn't mean any individual game HAS to cater to all of them. If a certain combination of item, PP, feat, etc will give a particular character some extra juicy cheese, well maybe that item just isn't available, or the other PCs find that some equally juicy cheese is on their plates as well. Got a particularly low performing PC? Toss them an artifact and watch them steal some time in the spotlight. Character power levels are only meaningful in reference to the other characters. Absolute power levels are pretty unimportant. The worst case is your party is particularly powerful for its level vs those in some other game, but so what? You as the DM decide what challenges they face. As long as those challenges are fun and exciting for that group it makes no difference if encounters are level + 1 or level + 5. Just make sure every PC in the group is up to the task of facing the challenges THAT group comes up against. Wielding the ban/nerf hammer with abandon sounds OK in theory but it ends up frustrating players when they know any powerful concept they come up with will just be nerfed by the DM and in any case you simply end up playing a game of who is smarter, you or the min/maxer of the party? Sooner or later the DM is likely to lose that fight. What do you do then? Sic rust monsters on the guy? [/QUOTE]
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