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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Extreme Imbalances
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<blockquote data-quote="Elric" data-source="post: 5030149" data-attributes="member: 1139"><p>Seems excessive. Have a bunch of characters taken the Lasting Frost/Wintertouched/Frost Weapon combo? If only one party member has the combo, it doesn't seem as bad. </p><p></p><p>Edit: As mentioned below, if you want to hit something, it should be Lasting Frost. Have it give Vulnerability 3 instead of 5, for example.</p><p></p><p></p><p></p><p>This affects a ton of powers, and with the worst offenders (Rain of Blows, Storm of Blades, Hurricane of Blades, Blade Cascade) fixed, it's not clear that multi-attack powers are generally too good. The problem seems to be static damage bonuses, which they've also reined in well (Bloodclaw/Reckless). Just "typing" some untyped damage to item bonuses (Subtle weapon, Goblin totem come to mind) would probably suffice. </p><p></p><p></p><p></p><p>You could just say that they don't get Barbarian Agility bonuses if they take the feat. </p><p></p><p></p><p></p><p>Are bards too good as healers?</p><p></p><p></p><p></p><p>Why not just limiting the power to being Sustained a certain number of times?</p><p></p><p></p><p></p><p>Seems quite excessive.</p><p></p><p></p><p></p><p>Reasonable in terms of removing the feat tax and keeping the mark of Str/Cha paladins in check, though this removes much of the incentive to boost both attributes.</p><p></p><p></p><p></p><p>Certain Justice is too good in a way that will wreck encounters with elites/solos, and it deserves a fix. One simple fix weakens the effect but adds to damage:</p><p></p><p>Champion of Order (Paladin Paragon Path):</p><p>Certain Justice (Encounter 11): Change the second sentence to “If the target is marked by you, it is also weakened and dazed <strong>(save ends). Saves against this effect take a -2 penalty</strong>” Change damage to 2[W] + Strength modifier.</p><p></p><p></p><p></p><p>Con-based Shamans add their Con-mod to AC? Or create a feat that does this directly.</p><p></p><p></p><p></p><p>It's a great Form, but Form of Mountain's Thunder is great as well. Preventing Salve of Power abuse makes this less of an issue ("a character can use only one salve of power between extended rests").</p><p></p><p></p><p></p><p>Not sure what you're going for here.</p><p></p><p></p><p></p><p>This is the Int-mod to attacks sentence for Tactical Warlords. You may as well ban this path entirely if you're going to do this. Seems unnecessary, and it would further advantage Eladrin Tactical Warlords (Spiral Tactician) over other Tactical Warlords.</p><p></p><p></p><p></p><p>Seems unnecessary if the Orb of Imposition is fixed.</p><p></p><p>Suggestion: Orb of Imposition (Wizard class feature): Once per encounter, after a save is rolled, you may apply a penalty to that save equal to your wisdom modifier as a free action. (Large ongoing save penalties are too powerful)</p></blockquote><p></p>
[QUOTE="Elric, post: 5030149, member: 1139"] Seems excessive. Have a bunch of characters taken the Lasting Frost/Wintertouched/Frost Weapon combo? If only one party member has the combo, it doesn't seem as bad. Edit: As mentioned below, if you want to hit something, it should be Lasting Frost. Have it give Vulnerability 3 instead of 5, for example. This affects a ton of powers, and with the worst offenders (Rain of Blows, Storm of Blades, Hurricane of Blades, Blade Cascade) fixed, it's not clear that multi-attack powers are generally too good. The problem seems to be static damage bonuses, which they've also reined in well (Bloodclaw/Reckless). Just "typing" some untyped damage to item bonuses (Subtle weapon, Goblin totem come to mind) would probably suffice. You could just say that they don't get Barbarian Agility bonuses if they take the feat. Are bards too good as healers? Why not just limiting the power to being Sustained a certain number of times? Seems quite excessive. Reasonable in terms of removing the feat tax and keeping the mark of Str/Cha paladins in check, though this removes much of the incentive to boost both attributes. Certain Justice is too good in a way that will wreck encounters with elites/solos, and it deserves a fix. One simple fix weakens the effect but adds to damage: Champion of Order (Paladin Paragon Path): Certain Justice (Encounter 11): Change the second sentence to “If the target is marked by you, it is also weakened and dazed [b](save ends). Saves against this effect take a -2 penalty[/b]” Change damage to 2[W] + Strength modifier. Con-based Shamans add their Con-mod to AC? Or create a feat that does this directly. It's a great Form, but Form of Mountain's Thunder is great as well. Preventing Salve of Power abuse makes this less of an issue ("a character can use only one salve of power between extended rests"). Not sure what you're going for here. This is the Int-mod to attacks sentence for Tactical Warlords. You may as well ban this path entirely if you're going to do this. Seems unnecessary, and it would further advantage Eladrin Tactical Warlords (Spiral Tactician) over other Tactical Warlords. Seems unnecessary if the Orb of Imposition is fixed. Suggestion: Orb of Imposition (Wizard class feature): Once per encounter, after a save is rolled, you may apply a penalty to that save equal to your wisdom modifier as a free action. (Large ongoing save penalties are too powerful) [/QUOTE]
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