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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Extreme Imbalances
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<blockquote data-quote="Saeviomagy" data-source="post: 5030980" data-attributes="member: 5890"><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I think you targeted the wrong feat here. You actually want to hit up lasting frost. Gaining CA for attacking a frost-susceptible target isn't actually going to be all that common, while giving frost vulnerable 5 to anything you hit with frost is a pretty big damage boost AND the enabler for wintertouched.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The maths on this one is totally crazy. It does succeed at making multi-attacks overall less attractive, but it doesn't do so in a consistent way, and it does so in a really boring way (missing is boring).</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I'm not quite sure how guaranteeing one crit once per day really matters all that much. Certainly what you've replaced it with is total garbage.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Unfortunately this means that charisma paladins are simply flat-out worse defenders, because they can't hit with OAs (or at the least have to spend a feat to hit with OAs).</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Reducing this to an aura 1 is a really big nerf. I think the clarification of how the power works is really good though.</span></p><p><span style="font-size: 10px"></span></p><p>Another really, really painful crippling of a spell. This makes sleep complete garbage when compared with other dailies of the same level. You'd be far better off making some sort of overall ruling against the stacking of save penalties.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5030980, member: 5890"] [SIZE=2] I think you targeted the wrong feat here. You actually want to hit up lasting frost. Gaining CA for attacking a frost-susceptible target isn't actually going to be all that common, while giving frost vulnerable 5 to anything you hit with frost is a pretty big damage boost AND the enabler for wintertouched. The maths on this one is totally crazy. It does succeed at making multi-attacks overall less attractive, but it doesn't do so in a consistent way, and it does so in a really boring way (missing is boring). I'm not quite sure how guaranteeing one crit once per day really matters all that much. Certainly what you've replaced it with is total garbage. Unfortunately this means that charisma paladins are simply flat-out worse defenders, because they can't hit with OAs (or at the least have to spend a feat to hit with OAs). Reducing this to an aura 1 is a really big nerf. I think the clarification of how the power works is really good though. [/SIZE] Another really, really painful crippling of a spell. This makes sleep complete garbage when compared with other dailies of the same level. You'd be far better off making some sort of overall ruling against the stacking of save penalties. [/QUOTE]
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Fixing Extreme Imbalances
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