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*Pathfinder & Starfinder
Fixing Extreme Imbalances
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<blockquote data-quote="Dragonblade" data-source="post: 5031262" data-attributes="member: 2804"><p>4th is the first edition of D&D where I have not felt the need for any house rules. I allow all WotC material in my game and have yet to see any balance issues at all. And yes, I do have some powergamers in my group, but it just hasn't been a problem.</p><p></p><p>The only time I saw a clear balance issue in 4e was when I played in a level 29 epic one shot. One of the players created an orbizard build and it was clearly broken. But with the latest errata much of the brokenness of that build has been mitigated.</p><p></p><p>Don't take this personally, but I think you're being overly nit-picky and controlling. As a player, I hate playing under DMs like that and as a DM I try avoid doing that to my players.</p><p></p><p>My advice is to avoid all these little tweaks and just let the players make what they want. If they do happen to stumble across some broken combo and are constantly spamming it in your game and you truly do feel its not something you can overcome simply by tweaking your encounters, then go ahead and start banning and tweaking. But once the offending combo has been neutralized, I would stop there.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5031262, member: 2804"] 4th is the first edition of D&D where I have not felt the need for any house rules. I allow all WotC material in my game and have yet to see any balance issues at all. And yes, I do have some powergamers in my group, but it just hasn't been a problem. The only time I saw a clear balance issue in 4e was when I played in a level 29 epic one shot. One of the players created an orbizard build and it was clearly broken. But with the latest errata much of the brokenness of that build has been mitigated. Don't take this personally, but I think you're being overly nit-picky and controlling. As a player, I hate playing under DMs like that and as a DM I try avoid doing that to my players. My advice is to avoid all these little tweaks and just let the players make what they want. If they do happen to stumble across some broken combo and are constantly spamming it in your game and you truly do feel its not something you can overcome simply by tweaking your encounters, then go ahead and start banning and tweaking. But once the offending combo has been neutralized, I would stop there. [/QUOTE]
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Fixing Extreme Imbalances
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