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*Pathfinder & Starfinder
fixing feint
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<blockquote data-quote="Hawken" data-source="post: 5045034" data-attributes="member: 23619"><p>You're mistaken about that. I never stated everyone should be able to do it well. Everyone should have a fair chance though, that I do believe. Just like Grapple, Trip, and any other combat special action. Feinting is a basic maneuver because it is basic psychology, but with potentially deadly consequences. Anyone who learns even rudimentary combat skills learns how to fake people out and what to watch out for when someone else tries it on them, and if they don't they're not going to last very long in a fight. </p><p></p><p>My first suggestion about skill checks (resolved between Bluff, Intimidate or Concentration and resisted by Sense Motive, Concentration or Intimidate) are equitable. Some people may have to 'stretch' to accept this, but there are plenty of things in D&D that some people have to 'stretch' to accept. Its called suspension of disbelief. However once you get past that, and you have to get past it to pretend to be a fireball throwing wizard, you'll see that the mechanic offers everyone a fair (read: not 'good', but fair) chance at performing and resisting a Feint. </p><p></p><p>My second suggestion is even better than the first actually. It is simpler, it improves on the Feint and while it gives everyone a fair chance, there is a greater chance of success for those with the appropriate feats, class skills, and the higher BAB. </p><p></p><p>And that's your mistake. A feint is not an 'automatic' part of an attack action. I don't have any idea where or how you could have come up with that assumption. The feint maneuver is a different focus from trying to hit someone because its not an attempt to hit someone. Its an attempt to make someone THINK you're going to do something (and get them to respond as if you were), when you're not going to do that. If you want to hit someone, make an attack action. If you want to fool someone, feint. Two VERY different, very separate actions. If you can get past that misconception, you'll catch up to the rest of us pretty quick.</p></blockquote><p></p>
[QUOTE="Hawken, post: 5045034, member: 23619"] You're mistaken about that. I never stated everyone should be able to do it well. Everyone should have a fair chance though, that I do believe. Just like Grapple, Trip, and any other combat special action. Feinting is a basic maneuver because it is basic psychology, but with potentially deadly consequences. Anyone who learns even rudimentary combat skills learns how to fake people out and what to watch out for when someone else tries it on them, and if they don't they're not going to last very long in a fight. My first suggestion about skill checks (resolved between Bluff, Intimidate or Concentration and resisted by Sense Motive, Concentration or Intimidate) are equitable. Some people may have to 'stretch' to accept this, but there are plenty of things in D&D that some people have to 'stretch' to accept. Its called suspension of disbelief. However once you get past that, and you have to get past it to pretend to be a fireball throwing wizard, you'll see that the mechanic offers everyone a fair (read: not 'good', but fair) chance at performing and resisting a Feint. My second suggestion is even better than the first actually. It is simpler, it improves on the Feint and while it gives everyone a fair chance, there is a greater chance of success for those with the appropriate feats, class skills, and the higher BAB. And that's your mistake. A feint is not an 'automatic' part of an attack action. I don't have any idea where or how you could have come up with that assumption. The feint maneuver is a different focus from trying to hit someone because its not an attempt to hit someone. Its an attempt to make someone THINK you're going to do something (and get them to respond as if you were), when you're not going to do that. If you want to hit someone, make an attack action. If you want to fool someone, feint. Two VERY different, very separate actions. If you can get past that misconception, you'll catch up to the rest of us pretty quick. [/QUOTE]
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