Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing force spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 4997406" data-attributes="member: 4722"><p>How can you wear it down with "small blows" if only a strike that exceeds its hit points will destroy it?</p><p></p><p></p><p>Impenetrable barrier = absolute. Same as save or die, or immunities; it's a game-breaker. OTOH, TS's idea of using 5 or 10 hp/level could be a better fix.</p><p></p><p></p><p>Exactly.</p><p></p><p></p><p>I (and I think TS, too) was going with the precedent set for Bigby's Interposing Hand. Course, there's nothing wrong with changing that one to fit a new rule, either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I was thinking about that while I wrote the post; I was a little rushed for time, so I just tossed it out. DR is effectively just added hit points, but it's not all that hard to subtract a few points from whatever damage is dealt. Say you've got a wall with 50 hp and DR 5/-. That DR applies against <em>every single attack</em> directed against it. Compare this to a wall with 100 hp. A fighter with a greatsword and PA hacking on it, dealing (let's say) 15 points per hit, three times per round, will drop the 100-point wall in a round and a half. The 50-point wall with DR will last for over three rounds. </p><p></p><p>Since the wall only lasts for 1 round/level anyway, this doesn't change much - it just makes it into a temporary barrier that someone could hack through, given some time and effort. That being said, I like the idea of it having DR 10/cold iron or adamantine instead, along with, say 10 hp/level. Then the fighter trying to hack his way through a wall cast by a L15 mage (assuming he's using a standard steel weapon) would take 10 rounds to get through it - almost as long as the wall would last anyway, but it still gives the fighter a fighting chance (no pun intended).</p><p></p><p></p><p>Technically, "cold iron" is just an archaic term referring to iron or steel in general. I treat it as iron that's been hammered into shape using low or no heat.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4997406, member: 4722"] How can you wear it down with "small blows" if only a strike that exceeds its hit points will destroy it? Impenetrable barrier = absolute. Same as save or die, or immunities; it's a game-breaker. OTOH, TS's idea of using 5 or 10 hp/level could be a better fix. Exactly. I (and I think TS, too) was going with the precedent set for Bigby's Interposing Hand. Course, there's nothing wrong with changing that one to fit a new rule, either. :) I was thinking about that while I wrote the post; I was a little rushed for time, so I just tossed it out. DR is effectively just added hit points, but it's not all that hard to subtract a few points from whatever damage is dealt. Say you've got a wall with 50 hp and DR 5/-. That DR applies against [i]every single attack[/i] directed against it. Compare this to a wall with 100 hp. A fighter with a greatsword and PA hacking on it, dealing (let's say) 15 points per hit, three times per round, will drop the 100-point wall in a round and a half. The 50-point wall with DR will last for over three rounds. Since the wall only lasts for 1 round/level anyway, this doesn't change much - it just makes it into a temporary barrier that someone could hack through, given some time and effort. That being said, I like the idea of it having DR 10/cold iron or adamantine instead, along with, say 10 hp/level. Then the fighter trying to hack his way through a wall cast by a L15 mage (assuming he's using a standard steel weapon) would take 10 rounds to get through it - almost as long as the wall would last anyway, but it still gives the fighter a fighting chance (no pun intended). Technically, "cold iron" is just an archaic term referring to iron or steel in general. I treat it as iron that's been hammered into shape using low or no heat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing force spells
Top