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Fixing General Feats
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<blockquote data-quote="Mistwell" data-source="post: 9464979" data-attributes="member: 2525"><p>If you're looking for advice, I always recommend you start by playing the game as written, and only make modifications once you find in actual play it's an issue. Particularly for this edition, I don't think anyone can easily can see the entirety of the game in their head theoretically. There are too many subtle things which compliment and build on each other in unexpected ways.</p><p></p><p>Right now for example Treantmonk, who does D&D numbers analysis for a living, has been surprised to find the damage Martial characters do is far higher than it used to be, and it's looking very competitive with casting classes. But he only really figured that out when he got very far into the analysis, and had run many playtests of these actual rules. And still he cannot be positive of a lot, because he's not done with all the analysis necessary, and he's months into it doing this on a daily basis.</p><p></p><p>[Also, a Barbarian Berserker at levels 11+ very likely does more single-target damage than spellcasters]</p><p></p><p>If you want to see what kind of rabbit hole you can scurry down in crunching all the numbers for 5.24e, I recommend his upcoming Fighter video, which nearly breaks his brain in the pages and pages and pages of excel spreadsheet necessary to calculate all the interacting stuff at higher levels.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9464979, member: 2525"] If you're looking for advice, I always recommend you start by playing the game as written, and only make modifications once you find in actual play it's an issue. Particularly for this edition, I don't think anyone can easily can see the entirety of the game in their head theoretically. There are too many subtle things which compliment and build on each other in unexpected ways. Right now for example Treantmonk, who does D&D numbers analysis for a living, has been surprised to find the damage Martial characters do is far higher than it used to be, and it's looking very competitive with casting classes. But he only really figured that out when he got very far into the analysis, and had run many playtests of these actual rules. And still he cannot be positive of a lot, because he's not done with all the analysis necessary, and he's months into it doing this on a daily basis. [Also, a Barbarian Berserker at levels 11+ very likely does more single-target damage than spellcasters] If you want to see what kind of rabbit hole you can scurry down in crunching all the numbers for 5.24e, I recommend his upcoming Fighter video, which nearly breaks his brain in the pages and pages and pages of excel spreadsheet necessary to calculate all the interacting stuff at higher levels. [/QUOTE]
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