Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Grab, Bull Rush, and Endurance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 5711099" data-attributes="member: 20805"><p>I think the revised rule for Grab and Bull-rush might work, but I don't want the power to become an auto-hit, which could be possible in some cases. But yes, the whole Grapple mechanic needs to be redone, something along the lines of 'Grappling for Dummies' {by Morrus <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p><p></p><p>As to your original thought, technically that is how the rules read. You can use a skill based on any stat if it makes sense. I often allow Thievery checks based on Intelligence for 'casing a joint' or similar noggin work. I also allow Athletics checks with Intelligence for the 'can I climb that?'</p><p></p><p>However, due to the hard coding of skill to stat on the character sheet it is harder for players to remember to do that.</p><p></p><p></p><p>The injury house rule referred to is simply using the disease track to show long term injuries. The version I have written down somewhere is that if you go below 0 hit points or get hit for over your bloodied value in one hit you get 'wounded' using a disease track equal to the opponents level. Each wound reduces the max healing surges you can have. You have to rest/avoid strenuous activity in order to make an endurance check at the start of the next day.</p><p> If you suffer a critical hit, you can elect to take a wound in order to change the wound into a normal hit.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5711099, member: 20805"] I think the revised rule for Grab and Bull-rush might work, but I don't want the power to become an auto-hit, which could be possible in some cases. But yes, the whole Grapple mechanic needs to be redone, something along the lines of 'Grappling for Dummies' {by Morrus :) } As to your original thought, technically that is how the rules read. You can use a skill based on any stat if it makes sense. I often allow Thievery checks based on Intelligence for 'casing a joint' or similar noggin work. I also allow Athletics checks with Intelligence for the 'can I climb that?' However, due to the hard coding of skill to stat on the character sheet it is harder for players to remember to do that. The injury house rule referred to is simply using the disease track to show long term injuries. The version I have written down somewhere is that if you go below 0 hit points or get hit for over your bloodied value in one hit you get 'wounded' using a disease track equal to the opponents level. Each wound reduces the max healing surges you can have. You have to rest/avoid strenuous activity in order to make an endurance check at the start of the next day. If you suffer a critical hit, you can elect to take a wound in order to change the wound into a normal hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Grab, Bull Rush, and Endurance
Top