Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
fixing Healing Outside Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 4726644" data-attributes="member: 12731"><p>As discussed over at 4E Rules in the <a href="http://www.enworld.org/forum/d-d-4th-edition-rules/252428-healing-outside-combat.html" target="_blank">http://www.enworld.org/forum/d-d-4th-edition-rules/252428-healing-outside-combat.html</a> thread, there's a fundamental disconnect between the simplicity promised and the eventual reality of maximized behavior.</p><p></p><p>What the rules tell you is that during* a short rest you regain encounter powers and may spend healing surges to restore hit points.</p><p><em>*) Really, it's after because you don't get a 60% refill if you only make a 60% rest. But conceptually it's easier to say you're recuperating during your rest and not after.</em></p><p></p><p>In practice, however, no-one wants to spend a "plain" surge when they a minute ago, during the fight, got a bonus d6 from their Cleric's power. </p><p></p><p>And so it starts. The simplicity of the short rest breaks down when the cleric starts to use his powers outside of encounters ("during the rest"), which means you need to start keep track of how many short rests actually required for the cleric to "top up" each and every healing surge that needs to be used.</p><p></p><p>And to add insult to injury, the designers actually encourage this kind of behavior, adding feats in PHB2 that further enhance healing during rests.</p><p></p><p>In the end, the short rest is no longer the respite from the accounting I hoped it would be... instead players are busy calculating exact hp totals, and exactly how many minutes they're resting (one short rest, two short rests, three short rests...)</p><p></p><p>---</p><p></p><p>This saddens me, because there is a much more elegant solution that allows us to stick to the simple beauty of the uncountable short rest.</p><p></p><p><strong><span style="color: DarkOrange">If you have any healer in your group, simply assume every healing surge used benefits fully from its bonus. No actual powers are expended.</span></strong></p><p></p><p>Meaning if you have a level 1 Cleric, add a d6 + the Cleric's Wis mod. If you have a level 11 Warlord, add 3d6 to each healing surge. If your healer is a level 21 Bard, add 4d6 + the Bard's Cha mod. And so on. (Thus "healer" above is defined as "a character class with a healing class feature")</p><p></p><p>Essentially, I'm giving free use of the "... Word" powers between encounters. In return I expect my adventurers to accept that short rests are always the standard, what?, two to five minutes undefined. There isn't anything to be gained by lingering.</p><p></p><p>If they need to use <em>another</em> encounter power (not the class feature healing) during their short rest (perhaps because it brings additional healing or provides other benefits, I don't know) then they have to accept that this power will be unavailable during the next fight (as it's already been used up).</p><p></p><p>In essence, I propose taking a short rest after a short never gives any kind of benefit, so there are no reasons for ever doing so. It keeps short rests simple, and cut down on administration. But I propose to do so without hosing adventuring parties which include Leaders <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4726644, member: 12731"] As discussed over at 4E Rules in the [url]http://www.enworld.org/forum/d-d-4th-edition-rules/252428-healing-outside-combat.html[/url] thread, there's a fundamental disconnect between the simplicity promised and the eventual reality of maximized behavior. What the rules tell you is that during* a short rest you regain encounter powers and may spend healing surges to restore hit points. [I]*) Really, it's after because you don't get a 60% refill if you only make a 60% rest. But conceptually it's easier to say you're recuperating during your rest and not after.[/I] In practice, however, no-one wants to spend a "plain" surge when they a minute ago, during the fight, got a bonus d6 from their Cleric's power. And so it starts. The simplicity of the short rest breaks down when the cleric starts to use his powers outside of encounters ("during the rest"), which means you need to start keep track of how many short rests actually required for the cleric to "top up" each and every healing surge that needs to be used. And to add insult to injury, the designers actually encourage this kind of behavior, adding feats in PHB2 that further enhance healing during rests. In the end, the short rest is no longer the respite from the accounting I hoped it would be... instead players are busy calculating exact hp totals, and exactly how many minutes they're resting (one short rest, two short rests, three short rests...) --- This saddens me, because there is a much more elegant solution that allows us to stick to the simple beauty of the uncountable short rest. [B][COLOR="DarkOrange"]If you have any healer in your group, simply assume every healing surge used benefits fully from its bonus. No actual powers are expended.[/COLOR][/B] Meaning if you have a level 1 Cleric, add a d6 + the Cleric's Wis mod. If you have a level 11 Warlord, add 3d6 to each healing surge. If your healer is a level 21 Bard, add 4d6 + the Bard's Cha mod. And so on. (Thus "healer" above is defined as "a character class with a healing class feature") Essentially, I'm giving free use of the "... Word" powers between encounters. In return I expect my adventurers to accept that short rests are always the standard, what?, two to five minutes undefined. There isn't anything to be gained by lingering. If they need to use [I]another[/I] encounter power (not the class feature healing) during their short rest (perhaps because it brings additional healing or provides other benefits, I don't know) then they have to accept that this power will be unavailable during the next fight (as it's already been used up). In essence, I propose taking a short rest after a short never gives any kind of benefit, so there are no reasons for ever doing so. It keeps short rests simple, and cut down on administration. But I propose to do so without hosing adventuring parties which include Leaders :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
fixing Healing Outside Combat
Top