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Community
General Tabletop Discussion
*Pathfinder & Starfinder
fixing Healing Outside Combat
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4726705" data-attributes="member: 82106"><p>Yeah, my solution has just been the "ignorance is bliss" solution. Every rest is A short rest, unless it is an extended rest. The players really don't question it. The other half of the solution is to be a little lenient on the question of when the encounter ends. The players are allowed to perform whatever power based healing they want "before we rest" and then gain back their encounter healing powers. If they are still short of hit points and want to either spend surges or burn their encounter healing powers for the next encounter, then after the rest they can do that.</p><p></p><p>Another option which I might consider if players got too pushy on the subject would be to invoke the "you have lost your edge" concept. In other words "OK, you can rest for 10-15 minutes, but now you're all getting cooled off and starting to feel all those smacks you just took" and nix their milestone. They can have the milestone and take 5, or they can take 10, their choice. Haven't had to invoke that one yet, but putting the choice in the hands of the players is always best. It is amazing how they can't really complain when they decided not to take that AP...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4726705, member: 82106"] Yeah, my solution has just been the "ignorance is bliss" solution. Every rest is A short rest, unless it is an extended rest. The players really don't question it. The other half of the solution is to be a little lenient on the question of when the encounter ends. The players are allowed to perform whatever power based healing they want "before we rest" and then gain back their encounter healing powers. If they are still short of hit points and want to either spend surges or burn their encounter healing powers for the next encounter, then after the rest they can do that. Another option which I might consider if players got too pushy on the subject would be to invoke the "you have lost your edge" concept. In other words "OK, you can rest for 10-15 minutes, but now you're all getting cooled off and starting to feel all those smacks you just took" and nix their milestone. They can have the milestone and take 5, or they can take 10, their choice. Haven't had to invoke that one yet, but putting the choice in the hands of the players is always best. It is amazing how they can't really complain when they decided not to take that AP... [/QUOTE]
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fixing Healing Outside Combat
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