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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing high skill checks - the Rule of 3
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<blockquote data-quote="Kerrick" data-source="post: 4559252" data-attributes="member: 4722"><p>I suppose perception is all in the eye of the beholder. Me, I don't see PCs challenging "armies of humans or small colonies of dragons" until 13-20ish, and making trips to Hell until low epic (20-25ish). This is a rough guideline I wrote for myself awhile back:</p><p></p><p></p><p></p><p>As an addendum, epic is where they'd really start spending more of their time on other planes - making day trips to Hell, for instance, or building their own demiplanes.</p><p></p><p>As someone who believes that anything above L6 is "superhuman", I'm surprised you're not in agreement with this. Making masterwork items with just under a 50% chance of succees is pretty superhuman to me - it should be something that only someone with many years of experience can do.</p><p></p><p>The designers put that chart (the DC equivalencies chart I mentioned in my first post) in the PHB for a reason; the DMG even has another one listing common tasks and the DCs for them. I think it (their system) makes eminent sense - give the epic PCs something to shoot for, instead of making them say "Ho-hum, another skill check. I don't even need to roll - my modifier alone beats the DC." And yet, the skill DCs scale wildly out of control and quickly render those guidelines worthless. </p><p></p><p></p><p>Same here. Thanks.</p><p></p><p></p><p>I once saw a rule called the Rule of 20, where every +10 let you roll another 1d20 instead. I haven't tested the Rule of 3 except on paper, but I think it would work just fine.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4559252, member: 4722"] I suppose perception is all in the eye of the beholder. Me, I don't see PCs challenging "armies of humans or small colonies of dragons" until 13-20ish, and making trips to Hell until low epic (20-25ish). This is a rough guideline I wrote for myself awhile back: As an addendum, epic is where they'd really start spending more of their time on other planes - making day trips to Hell, for instance, or building their own demiplanes. As someone who believes that anything above L6 is "superhuman", I'm surprised you're not in agreement with this. Making masterwork items with just under a 50% chance of succees is pretty superhuman to me - it should be something that only someone with many years of experience can do. The designers put that chart (the DC equivalencies chart I mentioned in my first post) in the PHB for a reason; the DMG even has another one listing common tasks and the DCs for them. I think it (their system) makes eminent sense - give the epic PCs something to shoot for, instead of making them say "Ho-hum, another skill check. I don't even need to roll - my modifier alone beats the DC." And yet, the skill DCs scale wildly out of control and quickly render those guidelines worthless. Same here. Thanks. I once saw a rule called the Rule of 20, where every +10 let you roll another 1d20 instead. I haven't tested the Rule of 3 except on paper, but I think it would work just fine. [/QUOTE]
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Fixing high skill checks - the Rule of 3
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