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*Pathfinder & Starfinder
Fixing high skill checks - the Rule of 3
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<blockquote data-quote="Kerrick" data-source="post: 4569818" data-attributes="member: 4722"><p>Well... I should note that I'm using the PF skill system, not the 3.5 one.</p><p></p><p></p><p>I'm working on the bonuses too, but simply changing what defines "heroic", "impossible", etc. borders on the Oberoni fallacy - you're not really solving the problem, just shifting it to a different scale</p><p></p><p></p><p>I <em>think</em> I'm using 10 + opponent's BAB for AoOs and defensive casting. I can't find it in my notes, but I'll make a note of your suggestion in case I don't have it.</p><p></p><p></p><p>(This isn't quite on topic, and I'm not sure why this thread made you think of the tarrasque, but whatever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p></p><p>Or do what I did - change Toughness to +2 hp, +1/level (retroactive). It would get it only once. Of course, I also instituted another rule whereby monsters get a maximum number of feats equal to their Int score - this prevents the absurdity of huge animals and dinosaurs from getting umpteen Toughness feats to fill all their slots.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4569818, member: 4722"] Well... I should note that I'm using the PF skill system, not the 3.5 one. I'm working on the bonuses too, but simply changing what defines "heroic", "impossible", etc. borders on the Oberoni fallacy - you're not really solving the problem, just shifting it to a different scale I [I]think[/I] I'm using 10 + opponent's BAB for AoOs and defensive casting. I can't find it in my notes, but I'll make a note of your suggestion in case I don't have it. (This isn't quite on topic, and I'm not sure why this thread made you think of the tarrasque, but whatever. :p) Or do what I did - change Toughness to +2 hp, +1/level (retroactive). It would get it only once. Of course, I also instituted another rule whereby monsters get a maximum number of feats equal to their Int score - this prevents the absurdity of huge animals and dinosaurs from getting umpteen Toughness feats to fill all their slots. [/QUOTE]
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Fixing high skill checks - the Rule of 3
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