Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing high skill checks - the Rule of 3
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 4573796" data-attributes="member: 4722"><p>I'll agree with the second part of that - players tend to forget house rules.</p><p></p><p></p><p>I want a) to put some kind of a cap on the scaling of DCs; and b) make skills more meaningful over a longer period of play. In short, I want to hew more closely to the table in the PHB. Yes, I know it's kind of arbitrary; I've acknowledged from the beginning that this was a radical idea, and the negative responses in this thread have just reinforced that. But, I feel that putting a set of guidelines in the book and then promptly ignoring them is blatantly stupid, and I think that having to scale the DCs to the skills, instead of the skills to the DCs, is equally dumb. </p><p></p><p>I don't know if you've ever played Oblivion, but let's draw an analogy here. In Oblivion, all the enemies scale to your level - wherever you go, they'll always be around your level to provide a challenge. This leads to absurdities like bandits in glass and daedric armor, and is very unpopular among Oblivion gamers (I know this because I spend a lot of time on the Bethesda mod forums). There are a couple mods that eliminate the scaling - enemies are NOT level-dependent, but location-dependent. So, for example, a mine near one of the cities has low-level bandits in it, but a cave far from civilization has some really nasty, kick-ass beasties that'll wipe the floor with anything less than a L25 character. The monsters scale a little, but they hit a cap and don't advance any further - those bandits might scale up to L10; if you go there at L20, you'll run right through them. These mods are extremely popular because they use a logical set of guidelines - no bandits in daedric armor, for example - and it vastly improved immersion and suspension of disbelief.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4573796, member: 4722"] I'll agree with the second part of that - players tend to forget house rules. I want a) to put some kind of a cap on the scaling of DCs; and b) make skills more meaningful over a longer period of play. In short, I want to hew more closely to the table in the PHB. Yes, I know it's kind of arbitrary; I've acknowledged from the beginning that this was a radical idea, and the negative responses in this thread have just reinforced that. But, I feel that putting a set of guidelines in the book and then promptly ignoring them is blatantly stupid, and I think that having to scale the DCs to the skills, instead of the skills to the DCs, is equally dumb. I don't know if you've ever played Oblivion, but let's draw an analogy here. In Oblivion, all the enemies scale to your level - wherever you go, they'll always be around your level to provide a challenge. This leads to absurdities like bandits in glass and daedric armor, and is very unpopular among Oblivion gamers (I know this because I spend a lot of time on the Bethesda mod forums). There are a couple mods that eliminate the scaling - enemies are NOT level-dependent, but location-dependent. So, for example, a mine near one of the cities has low-level bandits in it, but a cave far from civilization has some really nasty, kick-ass beasties that'll wipe the floor with anything less than a L25 character. The monsters scale a little, but they hit a cap and don't advance any further - those bandits might scale up to L10; if you go there at L20, you'll run right through them. These mods are extremely popular because they use a logical set of guidelines - no bandits in daedric armor, for example - and it vastly improved immersion and suspension of disbelief. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing high skill checks - the Rule of 3
Top