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*Pathfinder & Starfinder
Fixing HS1 Slaying Stone
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<blockquote data-quote="filthgrinder" data-source="post: 5371169" data-attributes="member: 64984"><p>I'm actually at the start of this adventure myself, in my Dark Sun campaign. Right now the party is perched outside of town.</p><p></p><p>I've set the adventure in the destroyed town of Yaramuke, to the east of Urik. The party consists of Templars, and some mercenaries.</p><p></p><p>It is shortly after the fall of Kalak in Tyr. With the news of the death of a sorcerer king, the Veiled Alliance in Urik have become emboldened. They have begun actively attacking city government outposts and offices in Urik. Veiled Alliance agents kidnapped the curator of Urik's Halls of Knowledge, and the PCs first adventure was to rescue her. Once they did, they uncovered an even bigger plot. The Veiled Alliance has discovered a ritual which will allow them to activate and detonate the "Qatala Jandal" the ancient guardian stones of Yaramuke.</p><p></p><p>Long ago, Sielba the sorcerer queen of Yaramuke angered Hamanu the sorcerer king of Urik, and Hamanu brought his army and destroyed the city of Yaramuke. Legend tells that he used his powerful magic to rain fire and destruction upon the city. However, the secert history that the players also learned is that Hamanu slowly marched his army across the desert, allowing Sielba to ready the stones. Hamanu then climbed to the top of the overlooked mountains and performed a ritual to explode the stones, destroying all of the city and leaving the lands around it permantly defiled and poisoned.</p><p></p><p>Now, the Veiled Alliance has learned that one stone may still exist, and they are in possession of a ritual to detonate the stone. If they find it, they could smuggle it into the Urik and cause massive damage and destruction. The party is now sent off to the Yaramuke in a race to locate the stone before the Veiled Alliance.</p><p></p><p>I also have the party working as covert black ops agents on this mission due to internal politics (mostly because Hamanu has decreed all efforts be dedicated to the mustering of his armies for a war against Free Tyr). So the players are working without the King's authority, trying to stealth into the city to avoid the twisted evil creatures living there, as well as beat the Veiled Alliance who are also looking for the Slaying Stone.</p><p></p><p>So I've blended the adventure with a dose of the TV show 24 to spice it up. It's not just a "find a magical item", it's a "beat the terrorists to the bomb" adventure.</p><p></p><p>(In my game the Veiled Alliance are a mix of dangerous fanatics who want to take down the sorcerer king at all costs, and dirty hippies who are in way over their heads. How did they get the ritual, how did they learn of the last remaining stone? Plots within Plots...)</p></blockquote><p></p>
[QUOTE="filthgrinder, post: 5371169, member: 64984"] I'm actually at the start of this adventure myself, in my Dark Sun campaign. Right now the party is perched outside of town. I've set the adventure in the destroyed town of Yaramuke, to the east of Urik. The party consists of Templars, and some mercenaries. It is shortly after the fall of Kalak in Tyr. With the news of the death of a sorcerer king, the Veiled Alliance in Urik have become emboldened. They have begun actively attacking city government outposts and offices in Urik. Veiled Alliance agents kidnapped the curator of Urik's Halls of Knowledge, and the PCs first adventure was to rescue her. Once they did, they uncovered an even bigger plot. The Veiled Alliance has discovered a ritual which will allow them to activate and detonate the "Qatala Jandal" the ancient guardian stones of Yaramuke. Long ago, Sielba the sorcerer queen of Yaramuke angered Hamanu the sorcerer king of Urik, and Hamanu brought his army and destroyed the city of Yaramuke. Legend tells that he used his powerful magic to rain fire and destruction upon the city. However, the secert history that the players also learned is that Hamanu slowly marched his army across the desert, allowing Sielba to ready the stones. Hamanu then climbed to the top of the overlooked mountains and performed a ritual to explode the stones, destroying all of the city and leaving the lands around it permantly defiled and poisoned. Now, the Veiled Alliance has learned that one stone may still exist, and they are in possession of a ritual to detonate the stone. If they find it, they could smuggle it into the Urik and cause massive damage and destruction. The party is now sent off to the Yaramuke in a race to locate the stone before the Veiled Alliance. I also have the party working as covert black ops agents on this mission due to internal politics (mostly because Hamanu has decreed all efforts be dedicated to the mustering of his armies for a war against Free Tyr). So the players are working without the King's authority, trying to stealth into the city to avoid the twisted evil creatures living there, as well as beat the Veiled Alliance who are also looking for the Slaying Stone. So I've blended the adventure with a dose of the TV show 24 to spice it up. It's not just a "find a magical item", it's a "beat the terrorists to the bomb" adventure. (In my game the Veiled Alliance are a mix of dangerous fanatics who want to take down the sorcerer king at all costs, and dirty hippies who are in way over their heads. How did they get the ritual, how did they learn of the last remaining stone? Plots within Plots...) [/QUOTE]
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