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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing/Improving Recall Knowledge
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<blockquote data-quote="Rhianni32" data-source="post: 7833596" data-attributes="member: 68272"><p>CapnZapp made a post about the issues with Recall Knowledge in the GM experience thread and suggested there be a separate discussion.</p><p></p><p>While he can speak for himself, I agree with his points that the Recall Knowledge action and use is pretty light on the rules where as most other parts of the rule set are pretty specific.</p><p></p><p><a href="https://2e.aonprd.com/Skills.aspx?ID=5&General=true" target="_blank">Recall Knowledge</a>. (Core Rulebook page 239)</p><p>For 1 action, the GM makes the roll in secret and you get...</p><p><strong>Critical Success</strong> You recall the knowledge accurately and gain additional information or context.</p><p><strong>Success</strong> You recall the knowledge accurately or gain a useful clue about your current situation.</p><p><strong>Critical Failure</strong> You recall incorrect information or gain an erroneous or misleading clue.</p><p></p><p>Core Rulebook page 505 has more info on using it to identify a monster</p><p><strong>Success</strong>: Learn a troll has regeneration and its stopped by acid or fire. Or a manticore's tail spikes (lets be honest probably will fire off in the first round and the PC will figure it out anyways).</p><p><strong>Critical Success</strong>: Demon's Weakness or the trigger for a creature's ability.</p><p></p><p>Which skill to use is additional complexity.</p><p>Page 505 has an example of identifying a Hag. The Hag type creature is an Occult skill, but they are humanoid so Society would work, but at a harder DC. If you use a Lore skill its easy or very easy. Great example but it would be better to just give us the rules!</p><p></p><p>Is the 1 action cost in encounter mode good or bad?</p><p></p><p>Lastly there was discussion of the 50% success rate being too low for players to be using an action.</p><p>Presuming you are trained in a skill with a 16 in your skill's ability at 1st level you'll have +6. to beat a DC 15. 60% chance of failure so 50% is about right if its more of a boss monster a couple levels higher which you'd consider using an action on vs scrub minion monsters.</p></blockquote><p></p>
[QUOTE="Rhianni32, post: 7833596, member: 68272"] CapnZapp made a post about the issues with Recall Knowledge in the GM experience thread and suggested there be a separate discussion. While he can speak for himself, I agree with his points that the Recall Knowledge action and use is pretty light on the rules where as most other parts of the rule set are pretty specific. [URL='https://2e.aonprd.com/Skills.aspx?ID=5&General=true']Recall Knowledge[/URL]. (Core Rulebook page 239) For 1 action, the GM makes the roll in secret and you get... [B]Critical Success[/B] You recall the knowledge accurately and gain additional information or context. [B]Success[/B] You recall the knowledge accurately or gain a useful clue about your current situation. [B]Critical Failure[/B] You recall incorrect information or gain an erroneous or misleading clue. Core Rulebook page 505 has more info on using it to identify a monster [B]Success[/B]: Learn a troll has regeneration and its stopped by acid or fire. Or a manticore's tail spikes (lets be honest probably will fire off in the first round and the PC will figure it out anyways). [B]Critical Success[/B]: Demon's Weakness or the trigger for a creature's ability. Which skill to use is additional complexity. Page 505 has an example of identifying a Hag. The Hag type creature is an Occult skill, but they are humanoid so Society would work, but at a harder DC. If you use a Lore skill its easy or very easy. Great example but it would be better to just give us the rules! Is the 1 action cost in encounter mode good or bad? Lastly there was discussion of the 50% success rate being too low for players to be using an action. Presuming you are trained in a skill with a 16 in your skill's ability at 1st level you'll have +6. to beat a DC 15. 60% chance of failure so 50% is about right if its more of a boss monster a couple levels higher which you'd consider using an action on vs scrub minion monsters. [/QUOTE]
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