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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing/Improving Recall Knowledge
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<blockquote data-quote="Rhianni32" data-source="post: 7833696" data-attributes="member: 68272"><p>to answer my own OP....</p><p></p><p>1: I don't think 1 action is all that bad. Its the smallest cost of an action that isn't free and what is more useless, rolling that 3rd strike at -10 or doing a recall knowledge? Your front line meleers need every action for shield use and maneuvering for flank but surely there is a caster who cast their 2 action spell and aren't in danger or the ranged physical attacker that is positioned and already made 2 strikes.</p><p></p><p>2: I'm also good with the chance of success. The 50%-60% success rate is someone who is trained with their general use skill (Arcana, Nature etc) that will be used for a lot of things. When we add in expert and mastered the chance goes up. Additionally we have lores that drop the difficulty to easy or very easy. Now we are talking about +4 to +9 point swing in the PCs favor.</p><p></p><p>To me, these two things help with RPing. Most other games a recall knowledge type skill is just a free action and everyone rolls because there is no reason not to. The skill bonus range is smaller vs the d20s range. There is a decent chance your character whose family was killed by undead and you swore revenge will roll bad and that city rogue just happens to roll high and they reveal the monster info to the party.</p><p></p><p>But in PF2 with an action point cost and a 50% success for the rogue vs 80%+ for the character whose backstory is built against this monster, they get to appropriately be the one to share knowledge with the group.</p></blockquote><p></p>
[QUOTE="Rhianni32, post: 7833696, member: 68272"] to answer my own OP.... 1: I don't think 1 action is all that bad. Its the smallest cost of an action that isn't free and what is more useless, rolling that 3rd strike at -10 or doing a recall knowledge? Your front line meleers need every action for shield use and maneuvering for flank but surely there is a caster who cast their 2 action spell and aren't in danger or the ranged physical attacker that is positioned and already made 2 strikes. 2: I'm also good with the chance of success. The 50%-60% success rate is someone who is trained with their general use skill (Arcana, Nature etc) that will be used for a lot of things. When we add in expert and mastered the chance goes up. Additionally we have lores that drop the difficulty to easy or very easy. Now we are talking about +4 to +9 point swing in the PCs favor. To me, these two things help with RPing. Most other games a recall knowledge type skill is just a free action and everyone rolls because there is no reason not to. The skill bonus range is smaller vs the d20s range. There is a decent chance your character whose family was killed by undead and you swore revenge will roll bad and that city rogue just happens to roll high and they reveal the monster info to the party. But in PF2 with an action point cost and a 50% success for the rogue vs 80%+ for the character whose backstory is built against this monster, they get to appropriately be the one to share knowledge with the group. [/QUOTE]
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