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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing/Improving Recall Knowledge
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<blockquote data-quote="Rhianni32" data-source="post: 7833940" data-attributes="member: 68272"><p>Good stuff!</p><p></p><p></p><p></p><p>Most d20 based games are combat simulators with non combat skills and activities as an afterthough.</p><p>I think one of the intents of PF2 is to make skills more important by putting more activities to them vs 1 roll and have the GM tell you stuff. Obviously as we are discussing here they didn't fully succeed with Recall knowledge.</p><p></p><p>I do find those things fun but up to an extent. If the game includes "Guess the monster type matching knowledge skill or you automatically fail your recall knowledge activity" I'll pass.</p><p></p><p></p><p>The single puzzle piece aspect is a problem. It also needs to be a meaningful puzzle piece that will drive a decision point. In your example below where your crafting tells you the golem is resistant to attacks... yeah great, the fighter found that out when he struck it with his strike and did at least a little damage. In one of the examples they gave it lists two facts (trolls have regen AND it is stopped with fire)</p><p></p><p>On the other hand the type of knowledge is not consistent. Why is troll weakness only a success but demon weakness a crit success!?</p><p></p><p></p><p></p><p>I worry about this too because it also has to be a believable bit of false info. If its too outlandish than the players will know you rolled a "1" and you defeat the purpose of having a surprise roll in the first place.</p><p></p><p></p><p>This is where I will disagree with you that the system breaks down. If they go and read a book about Trolls and then later are in combat they could still realistically fail their recall knowledge for several reasons. If they know they are going to fight trolls ahead of time, and take the time to research it, and successfully find the info out then they can spend the cost with other currencies other than action points. Time and or gold to get into the library in the first place. Or maybe they owe a favor or other RP reasons.</p><p></p><p>There is room for its own mini game here. I cannot remember where but I thought there was a rule that said some lore rolls had to have a certain training level. Like if you wanted to research Tiamat you can't just roll an untrained Arcana roll (or whatever dragons are). It has to be a master trained Dragon Lore to even roll. To me, this seems like a system for library could be worked that you find a book that grants access to "master Dragon" knowledge. </p><p></p><p>For the majority of player recall knowledge rolls though I would think they are going to get into fights with an unknown monster they didn't know about ahead of time when they were back in town in downtime mode.</p></blockquote><p></p>
[QUOTE="Rhianni32, post: 7833940, member: 68272"] Good stuff! Most d20 based games are combat simulators with non combat skills and activities as an afterthough. I think one of the intents of PF2 is to make skills more important by putting more activities to them vs 1 roll and have the GM tell you stuff. Obviously as we are discussing here they didn't fully succeed with Recall knowledge. I do find those things fun but up to an extent. If the game includes "Guess the monster type matching knowledge skill or you automatically fail your recall knowledge activity" I'll pass. The single puzzle piece aspect is a problem. It also needs to be a meaningful puzzle piece that will drive a decision point. In your example below where your crafting tells you the golem is resistant to attacks... yeah great, the fighter found that out when he struck it with his strike and did at least a little damage. In one of the examples they gave it lists two facts (trolls have regen AND it is stopped with fire) On the other hand the type of knowledge is not consistent. Why is troll weakness only a success but demon weakness a crit success!? I worry about this too because it also has to be a believable bit of false info. If its too outlandish than the players will know you rolled a "1" and you defeat the purpose of having a surprise roll in the first place. This is where I will disagree with you that the system breaks down. If they go and read a book about Trolls and then later are in combat they could still realistically fail their recall knowledge for several reasons. If they know they are going to fight trolls ahead of time, and take the time to research it, and successfully find the info out then they can spend the cost with other currencies other than action points. Time and or gold to get into the library in the first place. Or maybe they owe a favor or other RP reasons. There is room for its own mini game here. I cannot remember where but I thought there was a rule that said some lore rolls had to have a certain training level. Like if you wanted to research Tiamat you can't just roll an untrained Arcana roll (or whatever dragons are). It has to be a master trained Dragon Lore to even roll. To me, this seems like a system for library could be worked that you find a book that grants access to "master Dragon" knowledge. For the majority of player recall knowledge rolls though I would think they are going to get into fights with an unknown monster they didn't know about ahead of time when they were back in town in downtime mode. [/QUOTE]
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