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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing/Improving Recall Knowledge
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<blockquote data-quote="5ekyu" data-source="post: 7834246" data-attributes="member: 6919838"><p>Seems to me there needs to be a sub-system to support the various concepts of the design in pactice.</p><p></p><p>"Secret rolls" are (to dome) "good" because they prevent players from having to pretend they dont know they rolled a 2. ( I go differrntvroute but that's neither here nor there.)</p><p></p><p>Combat is supposed to be puzzle figuring out the monster flaw.</p><p></p><p>But, unless your players never read bestiary or play in other games eith other characters, then, unless the GM makes up rules then you tun headlong into "but the player knows..." issues before any roll.</p><p></p><p>So, a sub-system to support this would be (remembering Supernatural) either a monster specific or widely available (tier) system for assigning a flaw on the fly (weakness I guess they call it) to any given broad type of monster.</p><p></p><p>So maybe we roll, consult the type (monstrosity, elemental, infernal, etc) and tier/CR range and get one of a variety of weaknesses. So, for many this could be by-products of the creation. Others could be maybe a by- product of envitonmdnt.</p><p></p><p>Maybe trolls mutate whrn they recently fed on different beasts. Maybe undead vary by moon phases. Etc.</p><p></p><p>There would be a great deal of lore-friendly way to support this. It could also yield into investigation and research or even planning. </p><p></p><p>"So, if we feed the troll a load of fish, we can get it vulnerable to..." or " if we drive off the macguffin the trolls will not be as sttong... "</p><p></p><p>But does anything like this exist as a standard part ' not just "create your own monsters" GM advice fluff over " make stuff up"?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7834246, member: 6919838"] Seems to me there needs to be a sub-system to support the various concepts of the design in pactice. "Secret rolls" are (to dome) "good" because they prevent players from having to pretend they dont know they rolled a 2. ( I go differrntvroute but that's neither here nor there.) Combat is supposed to be puzzle figuring out the monster flaw. But, unless your players never read bestiary or play in other games eith other characters, then, unless the GM makes up rules then you tun headlong into "but the player knows..." issues before any roll. So, a sub-system to support this would be (remembering Supernatural) either a monster specific or widely available (tier) system for assigning a flaw on the fly (weakness I guess they call it) to any given broad type of monster. So maybe we roll, consult the type (monstrosity, elemental, infernal, etc) and tier/CR range and get one of a variety of weaknesses. So, for many this could be by-products of the creation. Others could be maybe a by- product of envitonmdnt. Maybe trolls mutate whrn they recently fed on different beasts. Maybe undead vary by moon phases. Etc. There would be a great deal of lore-friendly way to support this. It could also yield into investigation and research or even planning. "So, if we feed the troll a load of fish, we can get it vulnerable to..." or " if we drive off the macguffin the trolls will not be as sttong... " But does anything like this exist as a standard part ' not just "create your own monsters" GM advice fluff over " make stuff up"? [/QUOTE]
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