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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing/Improving Recall Knowledge
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<blockquote data-quote="CapnZapp" data-source="post: 7834463" data-attributes="member: 12731"><p>My observation at this stage is simply this:</p><p></p><p>If you expect players starting to take Recall Knowledge actions during combat that ain't happening.</p><p></p><p>The value of making that choice needs to be comparable to the value of a "third action": repositioning yourself, raising your shield, commanding a familiar, or even a second attack (assuming you just made a two-action sweep or something).</p><p></p><p>And even if the value was there (because you like me hand out much more info than merely a single snippet on a successful roll) it will still be bloody hard to produce a steady stream of such actions without help from the system.</p><p></p><p>Maybe if somebody writes a computer program that reads and parses the online Bestiary and spits out semi-random snippets of the "it has a relatively high AC" or "its Will save is poor" or "its known to cast necromancy spells" or "it has a weakness to cold iron" kind, but also including less hard-numbery things "hags form covens that break when their number drops below three" or "it's physically hurt by rejection" that sometimes are just as essential for survival...</p><p></p><p>(The Bestiary definitely needed a dev to go through the entire list marking at least three snippets as fundamental for <strong>each</strong> critter, giving the poor GM some guidance as to what to provide on successful Recall checks)</p><p></p><p>Even then, the elephant in the room remains: why can't the players engineer opportunities to watch and study these monsters from afar and gain the crucial information "for free"? (And once they've beaten their first skeleton or hobgoblin or chuul or whatever, why can't they spend some time making Recall Knowledge actions until they feel satisfied they know everything there is to know in anticipation of meeting another such monster in the future?)</p><p></p><p>Not saying there can't be an answer to this question. Saying the rulebook gives me the impression its devs think there is such an answer without clearly communicating it to us.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7834463, member: 12731"] My observation at this stage is simply this: If you expect players starting to take Recall Knowledge actions during combat that ain't happening. The value of making that choice needs to be comparable to the value of a "third action": repositioning yourself, raising your shield, commanding a familiar, or even a second attack (assuming you just made a two-action sweep or something). And even if the value was there (because you like me hand out much more info than merely a single snippet on a successful roll) it will still be bloody hard to produce a steady stream of such actions without help from the system. Maybe if somebody writes a computer program that reads and parses the online Bestiary and spits out semi-random snippets of the "it has a relatively high AC" or "its Will save is poor" or "its known to cast necromancy spells" or "it has a weakness to cold iron" kind, but also including less hard-numbery things "hags form covens that break when their number drops below three" or "it's physically hurt by rejection" that sometimes are just as essential for survival... (The Bestiary definitely needed a dev to go through the entire list marking at least three snippets as fundamental for [b]each[/b] critter, giving the poor GM some guidance as to what to provide on successful Recall checks) Even then, the elephant in the room remains: why can't the players engineer opportunities to watch and study these monsters from afar and gain the crucial information "for free"? (And once they've beaten their first skeleton or hobgoblin or chuul or whatever, why can't they spend some time making Recall Knowledge actions until they feel satisfied they know everything there is to know in anticipation of meeting another such monster in the future?) Not saying there can't be an answer to this question. Saying the rulebook gives me the impression its devs think there is such an answer without clearly communicating it to us. [/QUOTE]
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