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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing/Improving Recall Knowledge
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<blockquote data-quote="kenada" data-source="post: 7834511" data-attributes="member: 70468"><p>There’s nothing that says Recall Knowledge is the only way to learn information about a topic. It wouldn’t make sense if it were, since one needs to know the information first before recalling it. Recall Knowledge is an abstraction, so the players and the GM don’t need enumerate everything they know before they start playing.</p><p></p><p>If the PCs want to observe a creature and draw their own conclusions without using Recall Knowledge, that’s fine. Of course, they could check their conclusions by attempting to Recall Knowledge. They could also Gather Information and find someone who knows. Interestingly, there isn’t a Research activity. That definitely seems like a gap.</p><p></p><p>I think the intent with creature identification is you should say something about its core aspect, the one that was identified during concepting in creature creation. Of course, most creatures GMs will be using are published creatures, and that’s not called out, so they are left guessing as a result. That’s not great, since it may be obvious for some creatures and less obvious for others.</p><p></p><p>My approach will be to encourage PCs to pick specific topics on a creature instead of just “what is this”, since “what is this” may not necessarily yield useful information. For example, “How can I hurt this?” is better than “What are this creature’s defenses?”. If they happen to learn something empirically, that stabbing skeletons doesn’t work well or whatever, then that’s also fine.</p></blockquote><p></p>
[QUOTE="kenada, post: 7834511, member: 70468"] There’s nothing that says Recall Knowledge is the only way to learn information about a topic. It wouldn’t make sense if it were, since one needs to know the information first before recalling it. Recall Knowledge is an abstraction, so the players and the GM don’t need enumerate everything they know before they start playing. If the PCs want to observe a creature and draw their own conclusions without using Recall Knowledge, that’s fine. Of course, they could check their conclusions by attempting to Recall Knowledge. They could also Gather Information and find someone who knows. Interestingly, there isn’t a Research activity. That definitely seems like a gap. I think the intent with creature identification is you should say something about its core aspect, the one that was identified during concepting in creature creation. Of course, most creatures GMs will be using are published creatures, and that’s not called out, so they are left guessing as a result. That’s not great, since it may be obvious for some creatures and less obvious for others. My approach will be to encourage PCs to pick specific topics on a creature instead of just “what is this”, since “what is this” may not necessarily yield useful information. For example, “How can I hurt this?” is better than “What are this creature’s defenses?”. If they happen to learn something empirically, that stabbing skeletons doesn’t work well or whatever, then that’s also fine. [/QUOTE]
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