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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
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<blockquote data-quote="Ashtagon" data-source="post: 4872005" data-attributes="member: 72335"><p>I did the maths a while back for this. For enemies within the most likely range of targets (ie. those for which a roll between 6-15 is required to score a hit with the primary attack), this system gives an equivalent overall damage output.</p><p></p><p>Iterative attacks are gone. instead, each +5 of bab grants a single re-roll on one attack. Multiple re-rolls can be used on the same attack, but if one roll succeeds for a given weapon, you can't use any remaining re-rolls to make an additional attack with that weapon. Re-rolls must be assigned to a particular weapon before any rolls are made; you cannot roll an attack, check the result, then decide whether or not to use a re-roll with that attack based on the result.</p><p></p><p>Special cases:</p><p></p><p>The lizardman with 2 claw attacks, a sword attack, and class levels to provide a boosted bab gets to choose which of his claws or sword to assign his re-rolls to.</p><p></p><p>A monk (or any class with a flurry of blows type feature) has two unarmed strike attacks. Any re-rolls granted from a high bab can be assigned to either of those attacks freely. If a monk has a weapon and wishes to use flurry of blows, the extra attack is an unarmed strike, and he can choose whether to assign his re-rolls to the flurry attack or the weapon attack. The bonus attack from flurry of blows is never considered a "second weapon" for purposes of attack penalties or feats that relate to the two-weapon fighting style.</p><p></p><p>In the interests of un-gimping the monk, the attack penalties for low-level monks using flurry of blows are removed. Without this change, it would always be a statistically (and action-efficiency) inferior option to a simple attack.</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 4872005, member: 72335"] I did the maths a while back for this. For enemies within the most likely range of targets (ie. those for which a roll between 6-15 is required to score a hit with the primary attack), this system gives an equivalent overall damage output. Iterative attacks are gone. instead, each +5 of bab grants a single re-roll on one attack. Multiple re-rolls can be used on the same attack, but if one roll succeeds for a given weapon, you can't use any remaining re-rolls to make an additional attack with that weapon. Re-rolls must be assigned to a particular weapon before any rolls are made; you cannot roll an attack, check the result, then decide whether or not to use a re-roll with that attack based on the result. Special cases: The lizardman with 2 claw attacks, a sword attack, and class levels to provide a boosted bab gets to choose which of his claws or sword to assign his re-rolls to. A monk (or any class with a flurry of blows type feature) has two unarmed strike attacks. Any re-rolls granted from a high bab can be assigned to either of those attacks freely. If a monk has a weapon and wishes to use flurry of blows, the extra attack is an unarmed strike, and he can choose whether to assign his re-rolls to the flurry attack or the weapon attack. The bonus attack from flurry of blows is never considered a "second weapon" for purposes of attack penalties or feats that relate to the two-weapon fighting style. In the interests of un-gimping the monk, the attack penalties for low-level monks using flurry of blows are removed. Without this change, it would always be a statistically (and action-efficiency) inferior option to a simple attack. [/QUOTE]
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Fixing iterative, unarmed, and natural attacks?
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