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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
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<blockquote data-quote="Matrixryu" data-source="post: 4872100" data-attributes="member: 84553"><p>That's a really interesting system, I don't think I would have thought of that. I guess it kinda makes enemies with really high armor easier to hit with your single strike, while at the same time not letting people decimate low armored foes as easily too.</p><p></p><p>Hmmm, I have a few questions. I'm assuming that with this system that feats which simply add a single extra attack like rapid shot and two weapon fighting work pretty much normally. Do you have to choose which of those extra attacks the reroll applies to(even though rapid shot is from the same weapon)?</p><p></p><p>Also, how do you handle things such as Manyshot, Greater Manyshot, and Whirlwind attack? </p><p></p><p>Then again...those might work just fine. Even if those feats allow multiple attacks, with this system a high level fighter could use power attack without fear since he would get those rerolls. Maybe it really does all balance out.</p><p></p><p>Hmmm, I think I'm going to have to mention this one to the more experienced players in my group and see what they think.</p></blockquote><p></p>
[QUOTE="Matrixryu, post: 4872100, member: 84553"] That's a really interesting system, I don't think I would have thought of that. I guess it kinda makes enemies with really high armor easier to hit with your single strike, while at the same time not letting people decimate low armored foes as easily too. Hmmm, I have a few questions. I'm assuming that with this system that feats which simply add a single extra attack like rapid shot and two weapon fighting work pretty much normally. Do you have to choose which of those extra attacks the reroll applies to(even though rapid shot is from the same weapon)? Also, how do you handle things such as Manyshot, Greater Manyshot, and Whirlwind attack? Then again...those might work just fine. Even if those feats allow multiple attacks, with this system a high level fighter could use power attack without fear since he would get those rerolls. Maybe it really does all balance out. Hmmm, I think I'm going to have to mention this one to the more experienced players in my group and see what they think. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
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