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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
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<blockquote data-quote="Matrixryu" data-source="post: 4872320" data-attributes="member: 84553"><p>That seems like a pretty good system. You still get at least 2 attacks, and you don't have to keep re-rolling. If what the guy says about this making characters do more damage 90% of the time this way is true, then I might have to increase monster defense a little bit like you said. It also makes power attack worthwhile. I have a feeling that my group would probably go for this.</p><p></p><p></p><p>Hmmmm, I think treating monsters as having that many feats might make things a little complex, but I really have been thinking about giving a creature's primary attack an extra swing so that their attacks work the same way, lol. I might just have to increase their CR or something.</p><p></p><p>Yay, getting some good ideas here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Matrixryu, post: 4872320, member: 84553"] That seems like a pretty good system. You still get at least 2 attacks, and you don't have to keep re-rolling. If what the guy says about this making characters do more damage 90% of the time this way is true, then I might have to increase monster defense a little bit like you said. It also makes power attack worthwhile. I have a feeling that my group would probably go for this. Hmmmm, I think treating monsters as having that many feats might make things a little complex, but I really have been thinking about giving a creature's primary attack an extra swing so that their attacks work the same way, lol. I might just have to increase their CR or something. Yay, getting some good ideas here :D [/QUOTE]
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General Tabletop Discussion
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Fixing iterative, unarmed, and natural attacks?
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