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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4872606" data-attributes="member: 43283"><p>One thing to note about Wulf's iterative attacks is that he's not looking to eliminate them, speed up the game, or anything like that. All he's trying to do is make Iterative Attacks work in a consistent manner and have them performing at roughly the same level as they currently are.</p><p></p><p>If you happen to be looking to _drop_ iterative attacks (because you feel it'll help your game run faster for example), then an alternative is to simply add BaB to damage. At higher levels this seems like it might break down given the scaling of Hit Points, AC and so forth, but from my look-over, I doubt it's going to be a problem until you're over 12th level. Since I've yet to actually play in a game where characters actually were over 12th... *shrug* I can't say for certain.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4872606, member: 43283"] One thing to note about Wulf's iterative attacks is that he's not looking to eliminate them, speed up the game, or anything like that. All he's trying to do is make Iterative Attacks work in a consistent manner and have them performing at roughly the same level as they currently are. If you happen to be looking to _drop_ iterative attacks (because you feel it'll help your game run faster for example), then an alternative is to simply add BaB to damage. At higher levels this seems like it might break down given the scaling of Hit Points, AC and so forth, but from my look-over, I doubt it's going to be a problem until you're over 12th level. Since I've yet to actually play in a game where characters actually were over 12th... *shrug* I can't say for certain. [/QUOTE]
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Fixing iterative, unarmed, and natural attacks?
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