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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
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<blockquote data-quote="Ashtagon" data-source="post: 4872644" data-attributes="member: 72335"><p>Rapid Shot - This is a flurry of blows type attack option. The same goes for anything that attempts to balance a -2 attack penalty with an extra attack in a full round action.</p><p></p><p>The monk's flurry of blows does not suffer the -2 attack penalty (as it is a core defining feature of the class). Flurry-type attacks from other weapons or feats (such as Rapid Shot) do take the -2 attack penalty normally assigned to them.</p><p></p><p>Two-Weapon Fighting - This follows standard rules for 2wf. Reroll attacks may be spent on either the primary or secondary weapon attack, but you must spend at least as many rerolls on the primary weapon attack as on your secondary weapon attack.</p><p></p><p>There is a feat chain which under raw allows iterative attacks with the secondary weapon. With this rules change, that feat chain grants reroll attacks to be spent on the secondary weapon only. This may as a consequence limit your choice of how you spend your main pool of rerolls.</p><p></p><p>Manyshot: This is a standard action, so iterative attacks wouldn't normally be applicable anyway.</p><p></p><p>Whirlwind Attack: Under RAW, iterative attacks are lost when using this ability anyway.</p><p></p><p>Power Attack: Note that the attack roll penalty would apply equally to all rerolls attacks made with the weapon the Power Attack is being used with. A smart player can finesse the exact penalty to still give a meaningful chance of hitting of course. Smarter players will pre-calculate the odds.</p><p></p><p>When I devised this system, my overall aim was to be able to tell the players to roll a fistful of d20s and pick the best one, rather than rolling his attacks one at a time. I was actually rather surprised when I ran the maths and found the average damage output was basically unchanged.</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 4872644, member: 72335"] Rapid Shot - This is a flurry of blows type attack option. The same goes for anything that attempts to balance a -2 attack penalty with an extra attack in a full round action. The monk's flurry of blows does not suffer the -2 attack penalty (as it is a core defining feature of the class). Flurry-type attacks from other weapons or feats (such as Rapid Shot) do take the -2 attack penalty normally assigned to them. Two-Weapon Fighting - This follows standard rules for 2wf. Reroll attacks may be spent on either the primary or secondary weapon attack, but you must spend at least as many rerolls on the primary weapon attack as on your secondary weapon attack. There is a feat chain which under raw allows iterative attacks with the secondary weapon. With this rules change, that feat chain grants reroll attacks to be spent on the secondary weapon only. This may as a consequence limit your choice of how you spend your main pool of rerolls. Manyshot: This is a standard action, so iterative attacks wouldn't normally be applicable anyway. Whirlwind Attack: Under RAW, iterative attacks are lost when using this ability anyway. Power Attack: Note that the attack roll penalty would apply equally to all rerolls attacks made with the weapon the Power Attack is being used with. A smart player can finesse the exact penalty to still give a meaningful chance of hitting of course. Smarter players will pre-calculate the odds. When I devised this system, my overall aim was to be able to tell the players to roll a fistful of d20s and pick the best one, rather than rolling his attacks one at a time. I was actually rather surprised when I ran the maths and found the average damage output was basically unchanged. [/QUOTE]
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Fixing iterative, unarmed, and natural attacks?
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