Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Matrixryu" data-source="post: 4873177" data-attributes="member: 84553"><p>Hmmm, yea...I've been pondering making a monk where instead of the current progression of increased unarmed damage the character gets 'improved natural attack' feats. You just treat humans as having slams(with a penalty until they get improved unarmed attack) and then you have a monk that works with anything, though the damage won't go up as smoothly.</p><p></p><p>Hah, I'll have to take a look at the project phoenix monk. I've messed with making a non supernatural monk as well. It was a 'martial artist' prestige class. He had a higher BAB increase rate, but fewer special ablities. Instead of +Wis to defense, he got +Con to defense. (in my campaign there's no easily avalable heavy armor, so I'm letting fighters ans such get a Con bonus to defense when they're wearing medium armor to make up for it).</p><p></p><p></p><p>Ah, you're talking about the issue with armor keeping up with attacks when using the two attacks instead of iteritive attacks? Yea, I've been pondering that. Hmmm, well, there were two ideas I was thinking of. First, there's the idea that after every time you hit, your next attack takes a -1 or -2 attack penalty for the rest of your turn or round. I'm worried that might be a bit much though, and it means that people would have to roll one die at a time.</p><p></p><p>I think your dex penalty idea is pretty good too. I remember when I played epic assassins in NWN, I was getting my dex so high i couldn't even wear leather armor. Or maybe there could even be an epic feat which decreases the dex limit for wearing armor by 2 or 3? Unfortionately, this would only help characters with high Dex though, some fighters would focus only on Str. I guess in my campaign, Fighters can also work with Con because of that bonus I mentioned earlier XD</p><p></p><p>The other thing is that you could think of armor as protecting against characters who use things like two weapon fighting and creatures with a lot of natural attacks. Actually, I think in my campaign they'll be fighting more creatures than people, so the change to attacks won't affect how often they really get hit.</p></blockquote><p></p>
[QUOTE="Matrixryu, post: 4873177, member: 84553"] Hmmm, yea...I've been pondering making a monk where instead of the current progression of increased unarmed damage the character gets 'improved natural attack' feats. You just treat humans as having slams(with a penalty until they get improved unarmed attack) and then you have a monk that works with anything, though the damage won't go up as smoothly. Hah, I'll have to take a look at the project phoenix monk. I've messed with making a non supernatural monk as well. It was a 'martial artist' prestige class. He had a higher BAB increase rate, but fewer special ablities. Instead of +Wis to defense, he got +Con to defense. (in my campaign there's no easily avalable heavy armor, so I'm letting fighters ans such get a Con bonus to defense when they're wearing medium armor to make up for it). Ah, you're talking about the issue with armor keeping up with attacks when using the two attacks instead of iteritive attacks? Yea, I've been pondering that. Hmmm, well, there were two ideas I was thinking of. First, there's the idea that after every time you hit, your next attack takes a -1 or -2 attack penalty for the rest of your turn or round. I'm worried that might be a bit much though, and it means that people would have to roll one die at a time. I think your dex penalty idea is pretty good too. I remember when I played epic assassins in NWN, I was getting my dex so high i couldn't even wear leather armor. Or maybe there could even be an epic feat which decreases the dex limit for wearing armor by 2 or 3? Unfortionately, this would only help characters with high Dex though, some fighters would focus only on Str. I guess in my campaign, Fighters can also work with Con because of that bonus I mentioned earlier XD The other thing is that you could think of armor as protecting against characters who use things like two weapon fighting and creatures with a lot of natural attacks. Actually, I think in my campaign they'll be fighting more creatures than people, so the change to attacks won't affect how often they really get hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
Top