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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
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<blockquote data-quote="Sylrae" data-source="post: 4873251" data-attributes="member: 48520"><p>Our games are usually City Adventures, so whatever rules apply to players tend to apply to their opponents as well, being as the majority of those opponents are NPCs.</p><p> </p><p>I think the best way to address the solution, would be to lessen the Dex Penalties, possibly the way I mentioned, and then reassign the Armor Values. That, or have armor scale a little by HD. The second option may be a bit more difficult to implement though.</p><p> </p><p>I'm not fond of your -1 or -2 option, since IMO part of the purpose of the revised iterative attack rules is that you get to roll both dice at the same time, using the same numbers.</p><p> </p><p>As for the Natural Attack option on the Monk: Yeah Humans have slams, with pitiful damage, and they dont start with Improved Unarmed, or what it really is, is Natural Weapon Proficiency.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4873251, member: 48520"] Our games are usually City Adventures, so whatever rules apply to players tend to apply to their opponents as well, being as the majority of those opponents are NPCs. I think the best way to address the solution, would be to lessen the Dex Penalties, possibly the way I mentioned, and then reassign the Armor Values. That, or have armor scale a little by HD. The second option may be a bit more difficult to implement though. I'm not fond of your -1 or -2 option, since IMO part of the purpose of the revised iterative attack rules is that you get to roll both dice at the same time, using the same numbers. As for the Natural Attack option on the Monk: Yeah Humans have slams, with pitiful damage, and they dont start with Improved Unarmed, or what it really is, is Natural Weapon Proficiency. [/QUOTE]
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Fixing iterative, unarmed, and natural attacks?
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