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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
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<blockquote data-quote="Hawken" data-source="post: 4873931" data-attributes="member: 23619"><p>No its not. BAB increases every level, while AC is static and DEPENDS on enchantments, feats, etc. By level 20 (actually, a lot earlier) a fighter making an attack roll, isn't rolling to hit, he's rolling to see if he rolls a 1 on the d20 and misses. The discrepancy is such that the fighter can spend more than half his BAB on Power Attack or something else and is still relatively sure to hit on his first attack, and maybe even the second. Adding in a +4, +5 or +6 bonus to AC over 20 levels isn't even really going to solve the issue, but it will mitigate it somewhat. </p><p></p><p>In regard to the OP issue (fixing iterative...), the best thing I can think of is to do the Star Wars Sage rules for combat. Everyone gets 1 attack. If a creature has 2 claw attacks, he gets two claw attacks, otherwise, 1 attack. You need a feat (Double Attack, then Triple Attack) to be able to attack more than 1 time with the same weapon or Two Weapon Fighting to be able to attack with a weapon in each hand. </p><p></p><p>I think unarmed attacks should be treated as armed attacks. Natural attacks (claw and bite) should increase in damage for more powerful monsters to make them a challenge to higher level characters. Maybe 1 extra die of damage per 5HD. Or, the secondary attack (either the claws or the bite, tail slap, whatever) have a reduced penalty, maybe jumping from -5 to -2 by 6th level, and by 12th level, they get the Multiattack feat for free and that eliminates the -2 penalty for the secondary attack. If you reduce the attack penalty, the attack should hit more often so damage could remain unmodified. </p><p></p><p>I just kind of glossed over the previous dozen posts or so since they didn't seem to relate to the original point.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4873931, member: 23619"] No its not. BAB increases every level, while AC is static and DEPENDS on enchantments, feats, etc. By level 20 (actually, a lot earlier) a fighter making an attack roll, isn't rolling to hit, he's rolling to see if he rolls a 1 on the d20 and misses. The discrepancy is such that the fighter can spend more than half his BAB on Power Attack or something else and is still relatively sure to hit on his first attack, and maybe even the second. Adding in a +4, +5 or +6 bonus to AC over 20 levels isn't even really going to solve the issue, but it will mitigate it somewhat. In regard to the OP issue (fixing iterative...), the best thing I can think of is to do the Star Wars Sage rules for combat. Everyone gets 1 attack. If a creature has 2 claw attacks, he gets two claw attacks, otherwise, 1 attack. You need a feat (Double Attack, then Triple Attack) to be able to attack more than 1 time with the same weapon or Two Weapon Fighting to be able to attack with a weapon in each hand. I think unarmed attacks should be treated as armed attacks. Natural attacks (claw and bite) should increase in damage for more powerful monsters to make them a challenge to higher level characters. Maybe 1 extra die of damage per 5HD. Or, the secondary attack (either the claws or the bite, tail slap, whatever) have a reduced penalty, maybe jumping from -5 to -2 by 6th level, and by 12th level, they get the Multiattack feat for free and that eliminates the -2 penalty for the secondary attack. If you reduce the attack penalty, the attack should hit more often so damage could remain unmodified. I just kind of glossed over the previous dozen posts or so since they didn't seem to relate to the original point. [/QUOTE]
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Fixing iterative, unarmed, and natural attacks?
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