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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
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<blockquote data-quote="Sylrae" data-source="post: 4873941" data-attributes="member: 48520"><p>Hmm. Hey There Hawken. The Issue with just dropping it to one attack is that Starwars Saga has a whole system designed around everyone getting a single attack. Regular D&D doesnt assume that, so if you drop it down to a single attack, Fighters get less damage on average, and that damage will be even more swingy. that's the advantage of Wulf Ratbane's system, but I was talking about extending it to include natural attacks and how to explain the multiple attacks they grant. Then we covered how natural attacks shouls work with monks, FoB, and then We Were talking about How Armor is deficient (its connected, so its vaguely on topic).</p><p></p><p>Instead of a Base AC, I found this set of alternate rules (300 pages worth) and their armor system is an improvement. I'm copying it into a word doc for my own use, and then ill put it up here for you guys. the document is available for free, so its a non issue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Most of their info is all on this forum <a href="http://www.tgdmb.com/" target="_blank">The Gaming Den :: Index</a>. The Book I grabbed is Here: <a href="http://middendorfproject.googlepages.com/frankpdf" target="_blank">Joshua Middendorf's Projects - Frank and K's D&D Material (PDF)</a>. It's a huge game revision, and a total overhaul of alot of systems. I like alot of it, and I'll be incorporating a big chunk of it into my games, though not all of it.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4873941, member: 48520"] Hmm. Hey There Hawken. The Issue with just dropping it to one attack is that Starwars Saga has a whole system designed around everyone getting a single attack. Regular D&D doesnt assume that, so if you drop it down to a single attack, Fighters get less damage on average, and that damage will be even more swingy. that's the advantage of Wulf Ratbane's system, but I was talking about extending it to include natural attacks and how to explain the multiple attacks they grant. Then we covered how natural attacks shouls work with monks, FoB, and then We Were talking about How Armor is deficient (its connected, so its vaguely on topic). Instead of a Base AC, I found this set of alternate rules (300 pages worth) and their armor system is an improvement. I'm copying it into a word doc for my own use, and then ill put it up here for you guys. the document is available for free, so its a non issue. :) Most of their info is all on this forum [URL="http://www.tgdmb.com/"]The Gaming Den :: Index[/URL]. The Book I grabbed is Here: [URL="http://middendorfproject.googlepages.com/frankpdf"]Joshua Middendorf's Projects - Frank and K's D&D Material (PDF)[/URL]. It's a huge game revision, and a total overhaul of alot of systems. I like alot of it, and I'll be incorporating a big chunk of it into my games, though not all of it. [/QUOTE]
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Fixing iterative, unarmed, and natural attacks?
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