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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
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<blockquote data-quote="Matrixryu" data-source="post: 4874231" data-attributes="member: 84553"><p>Ahh, I see about the armor then. Yea, I haven't actually done a non-neverwinter nights game that has gotten up to that level yet, so I wasn't sure XD Hmmmm, maybe I'll increase a character's armor by 1 every five levels? Then again, would this make it too hard for creatures and non fighters to hit? </p><p></p><p>As for the natural attacks, I was working on a system for them last night that would enable characters with natural attacks to improve them without us having to change the way every single creature in the monster manuals worked. It is simple, if a creature's BAB from Character levels (and only character levels, not racial hit dice) is high enough that it would give him bonus attacks to his primary manufactured weapon, he can instead apply that to his primary natural weapon.</p><p></p><p>This allows creatures with enough class levels who use only natural weapons (say, werebear fighters in bear form) to benefit from the bonus attacks without having to get random unarmed attacks from monk levels. Heck, I've also come up with a system for increasing natural attack damage with monk levels, I'm going to have to post that after I finish checking it to see if people think it would work.</p><p></p><p>I had also been thinking about decreasing the secondary attack penalty for creatures instead of this like you said, but I was worried that for things like dragons that have 5-7 natural attacks that could get out of hand. Gaining a bonus attack with a single natural weapon is a bit easier to balance. I think.</p><p></p><p>Edit: Though, I guess I might still need to figure out some way for creatures to increase their natural attack damage without having to take monk levels, because just a bonus attack still might not let them catch to characters with real weapons. Hmmmm.</p><p></p><p>Now, let's see, the Star Wars Saga Edition. I had been thinking of basing things on that, but the problem is the Saga Edition was based around characters getting more bonus feats. Having to spend feats in 3.5 to get additional attacks would make things a bit too hard for certain classes I think. I've been leaning twords that Wulf system that Sylrae mentioned, though I've been hearing about Pathfinder and I want to find out about that.</p><p></p><p></p><p></p><p>Well, after looking at that Armor page that you have I'm getting interested, lol. I'll have to take a look at the rest sometime too, though I worry when using things that totally overhall the game.</p></blockquote><p></p>
[QUOTE="Matrixryu, post: 4874231, member: 84553"] Ahh, I see about the armor then. Yea, I haven't actually done a non-neverwinter nights game that has gotten up to that level yet, so I wasn't sure XD Hmmmm, maybe I'll increase a character's armor by 1 every five levels? Then again, would this make it too hard for creatures and non fighters to hit? As for the natural attacks, I was working on a system for them last night that would enable characters with natural attacks to improve them without us having to change the way every single creature in the monster manuals worked. It is simple, if a creature's BAB from Character levels (and only character levels, not racial hit dice) is high enough that it would give him bonus attacks to his primary manufactured weapon, he can instead apply that to his primary natural weapon. This allows creatures with enough class levels who use only natural weapons (say, werebear fighters in bear form) to benefit from the bonus attacks without having to get random unarmed attacks from monk levels. Heck, I've also come up with a system for increasing natural attack damage with monk levels, I'm going to have to post that after I finish checking it to see if people think it would work. I had also been thinking about decreasing the secondary attack penalty for creatures instead of this like you said, but I was worried that for things like dragons that have 5-7 natural attacks that could get out of hand. Gaining a bonus attack with a single natural weapon is a bit easier to balance. I think. Edit: Though, I guess I might still need to figure out some way for creatures to increase their natural attack damage without having to take monk levels, because just a bonus attack still might not let them catch to characters with real weapons. Hmmmm. Now, let's see, the Star Wars Saga Edition. I had been thinking of basing things on that, but the problem is the Saga Edition was based around characters getting more bonus feats. Having to spend feats in 3.5 to get additional attacks would make things a bit too hard for certain classes I think. I've been leaning twords that Wulf system that Sylrae mentioned, though I've been hearing about Pathfinder and I want to find out about that. Well, after looking at that Armor page that you have I'm getting interested, lol. I'll have to take a look at the rest sometime too, though I worry when using things that totally overhall the game. [/QUOTE]
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Fixing iterative, unarmed, and natural attacks?
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