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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
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<blockquote data-quote="Matrixryu" data-source="post: 4874484" data-attributes="member: 84553"><p>Hmmm, alternatives to LA and Racial HD sounds interesting. Nether of those was really working probably in the core anyway, though I'm using the UA rule for buying back LA with exp at certain class levels. One thing that worries me about their armor system though, is that at high levels rogues with a high bab could end up wearing plate with their full dex bonus, lol. Though, for all I know that might be level 40 or something XD</p><p></p><p>Just wondering, what do you think of that houserule that I mentioned in my last post, where creatures with class levels can get additional attacks on their primary natural weapon? Since it is based on the BAB from class levels, it doesn't affect any of the creatures in the monster manuals, but allows creature characters which rely on natural attacks to gain something.</p><p></p><p>An alternative would be the one that Hawken mentioned where instead of a bonus attack the penalty for secondary attacks is lessened. I've been thinking about it, and it really just eliminates the need for the greater/improved multiattack feat if you happen to take enough class levels. It still benefits creatures with a lot of secondary attacks the most though.</p><p>------</p><p>Hmm, I have one other thing to ask about. I've heard of itteritive attack systems where at BAB 6 characters still get +6/+1, but at BAB 11 and BAB 16 instead of getting additional attacks at another -5 penalty their weapon's base damage gets multiplies. What do you think of those systems?</p><p></p><p>Though, I guess the problem is (like Wulf Ratbane said) that it doesn't help on hit effects like sneak attack, so it doesn't help rogues enough. Hmmm. Maybe special attack users should get an additional bonus or something?</p><p></p><p>The reason why I was thinking this might be a good system is because it makes somewhat low armor still count for something, since they might have a good chance of the 2nd attack missing. (unlike Wulf Ratbane's system, where everyting is at the full BAB). plus, it makes weapon damage actually mean something at higher levels (1d8 doesn't mean much at level 20, but if it is multiplied to 2d8 or 3d8 it could mean a lot).</p><p></p><p>Hmmmm....maybe the 2nd attack from BAB could count as a secondary attack like natural weapons. Then people could take multiattack feats to eliminate the -5 penalty.</p></blockquote><p></p>
[QUOTE="Matrixryu, post: 4874484, member: 84553"] Hmmm, alternatives to LA and Racial HD sounds interesting. Nether of those was really working probably in the core anyway, though I'm using the UA rule for buying back LA with exp at certain class levels. One thing that worries me about their armor system though, is that at high levels rogues with a high bab could end up wearing plate with their full dex bonus, lol. Though, for all I know that might be level 40 or something XD Just wondering, what do you think of that houserule that I mentioned in my last post, where creatures with class levels can get additional attacks on their primary natural weapon? Since it is based on the BAB from class levels, it doesn't affect any of the creatures in the monster manuals, but allows creature characters which rely on natural attacks to gain something. An alternative would be the one that Hawken mentioned where instead of a bonus attack the penalty for secondary attacks is lessened. I've been thinking about it, and it really just eliminates the need for the greater/improved multiattack feat if you happen to take enough class levels. It still benefits creatures with a lot of secondary attacks the most though. ------ Hmm, I have one other thing to ask about. I've heard of itteritive attack systems where at BAB 6 characters still get +6/+1, but at BAB 11 and BAB 16 instead of getting additional attacks at another -5 penalty their weapon's base damage gets multiplies. What do you think of those systems? Though, I guess the problem is (like Wulf Ratbane said) that it doesn't help on hit effects like sneak attack, so it doesn't help rogues enough. Hmmm. Maybe special attack users should get an additional bonus or something? The reason why I was thinking this might be a good system is because it makes somewhat low armor still count for something, since they might have a good chance of the 2nd attack missing. (unlike Wulf Ratbane's system, where everyting is at the full BAB). plus, it makes weapon damage actually mean something at higher levels (1d8 doesn't mean much at level 20, but if it is multiplied to 2d8 or 3d8 it could mean a lot). Hmmmm....maybe the 2nd attack from BAB could count as a secondary attack like natural weapons. Then people could take multiattack feats to eliminate the -5 penalty. [/QUOTE]
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Fixing iterative, unarmed, and natural attacks?
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