Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Matrixryu" data-source="post: 4876430" data-attributes="member: 84553"><p>Yea, I'm going to have to get that tested out some time when I'm more awake. Just so you know, I used <a href="http://afterlifeguild.org/Thott/nwn/" target="_blank">D&D/DDO/NWN Melee Damage Tool</a> to do the calculations. I found a way to cheat with it and calculate the attacks that I wanted by setting setting the BAB to 0 and using the enhancement bonuses to adjust the accuracy of the two attacks (main hand was attack 1, offhand was attack 2). I just used the left side as the 'standard DnD iterative attacks' and used the left to compare it to various alternative attack modes. </p><p></p><p>I found that using flurry for 0/0 and using 0/-5 with 50% boosts both did just a little more damage (from 0 to 25% more at the very peak) than the standard 0/-5/-10/-15. The only problem is that having fewer attacks means you don't do as well against large numbers of enemies, but maybe that'll make whirlwind attack stink less.</p><p></p><p>It would be good if a 2nd person tried it out though, maybe I miscalcuated.</p><p></p><p></p><p></p><p>Yea, I know exactly what you mean. I haven't let any of that come up in my game yet, but this is why I'm trying to come up with alternatives before it actually happens XD I have actually been thinking of making a 'paragon creature' class which boosts a creature's natural attacks and abilities. It is based on the paragon template in theory, but less OP, lol.</p><p></p><p></p><p></p><p>Hmmmm, something like what you just mentioned with the Double and Tripple attack feats could work, I'll have to think on that. I don't think I would make TWF work with natural attacks though because that could get confusing with some creatures.</p><p></p><p></p><p></p><p>Yea, you're party right. I just checked in DND and natural animals don't get size growth with hit dice increases. However, there are a few non dragon types that do, dire animals, magical beasts, and abberations seem to grow as their HD increase. <a href="http://www.dandwiki.com/wiki/SRD:Dire_Bear" target="_blank">SRD<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />ire Bear - D&D Wiki</a> <a href="http://www.dandwiki.com/wiki/SRD:Aboleth" target="_blank">SRD:Aboleth - D&D Wiki</a> <a href="http://www.dandwiki.com/wiki/SRD:Owlbear" target="_blank">SRD:Owlbear - D&D Wiki</a></p><p></p><p>But yea, those aren't real world creatures XD But that's where I got the idea that HD increases size.</p><p></p><p>I think I'm going to just try and make that paragon class that I mentioned earlier. I want a standardized way that I can increase any creature's power because you're right about things getting too complicated with HD increases. It'll be hard to make it be balanced for all creatures, but it'll be worth a try. I think I'll make it focused on things that have a bite and 2 claw attacks.</p><p></p><p></p><p></p><p>Hah, that would probably be a good idea, though honestly I do a lot of my posting either late at night or when I'm at work so I don't know if you would ever see me XD What chat system are you talking about using?</p></blockquote><p></p>
[QUOTE="Matrixryu, post: 4876430, member: 84553"] Yea, I'm going to have to get that tested out some time when I'm more awake. Just so you know, I used [URL="http://afterlifeguild.org/Thott/nwn/"]D&D/DDO/NWN Melee Damage Tool[/URL] to do the calculations. I found a way to cheat with it and calculate the attacks that I wanted by setting setting the BAB to 0 and using the enhancement bonuses to adjust the accuracy of the two attacks (main hand was attack 1, offhand was attack 2). I just used the left side as the 'standard DnD iterative attacks' and used the left to compare it to various alternative attack modes. I found that using flurry for 0/0 and using 0/-5 with 50% boosts both did just a little more damage (from 0 to 25% more at the very peak) than the standard 0/-5/-10/-15. The only problem is that having fewer attacks means you don't do as well against large numbers of enemies, but maybe that'll make whirlwind attack stink less. It would be good if a 2nd person tried it out though, maybe I miscalcuated. Yea, I know exactly what you mean. I haven't let any of that come up in my game yet, but this is why I'm trying to come up with alternatives before it actually happens XD I have actually been thinking of making a 'paragon creature' class which boosts a creature's natural attacks and abilities. It is based on the paragon template in theory, but less OP, lol. Hmmmm, something like what you just mentioned with the Double and Tripple attack feats could work, I'll have to think on that. I don't think I would make TWF work with natural attacks though because that could get confusing with some creatures. Yea, you're party right. I just checked in DND and natural animals don't get size growth with hit dice increases. However, there are a few non dragon types that do, dire animals, magical beasts, and abberations seem to grow as their HD increase. [URL="http://www.dandwiki.com/wiki/SRD:Dire_Bear"]SRD:Dire Bear - D&D Wiki[/URL] [URL="http://www.dandwiki.com/wiki/SRD:Aboleth"]SRD:Aboleth - D&D Wiki[/URL] [URL="http://www.dandwiki.com/wiki/SRD:Owlbear"]SRD:Owlbear - D&D Wiki[/URL] But yea, those aren't real world creatures XD But that's where I got the idea that HD increases size. I think I'm going to just try and make that paragon class that I mentioned earlier. I want a standardized way that I can increase any creature's power because you're right about things getting too complicated with HD increases. It'll be hard to make it be balanced for all creatures, but it'll be worth a try. I think I'll make it focused on things that have a bite and 2 claw attacks. Hah, that would probably be a good idea, though honestly I do a lot of my posting either late at night or when I'm at work so I don't know if you would ever see me XD What chat system are you talking about using? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing iterative, unarmed, and natural attacks?
Top