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(+) Fixing martial casters through Latetal Thinking and DM Empowerment
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<blockquote data-quote="bloodtide" data-source="post: 9145066" data-attributes="member: 6684958"><p>Well, the first big rule....is a unwritten one...but one the majority of all DMs follow....the 800 pound dragon rule of "never ever effect the spellcasyers with any big negative things and always roll out the red carpet for them.</p><p></p><p>For example:</p><p></p><p>Nearly all DMs have No Problem telling a player of a martial character that they can't play for minutes or even hours of game time. Even something simple like darkness, and the DM tells the player of a martial character "your character can't see, so just sit there and do nothing". The same is true with an underwater adventure location "sorry your mundane character can't go to the sunken shipwreck, so just sit there and do nothing." And right up to "your mundane weapons can't hurt the monster, so just sit there and do nothing."</p><p></p><p>Far too many DM would just say all the above is "well, that's just the way the D20 rolls.....oh well".</p><p></p><p>But...wait......what about the other side? A whole adventure location of dead magic? Or foes immune to magic? Anything where the DM would say the the player of a spellcasting character that they can't play for minutes or even hours of game time.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9145066, member: 6684958"] Well, the first big rule....is a unwritten one...but one the majority of all DMs follow....the 800 pound dragon rule of "never ever effect the spellcasyers with any big negative things and always roll out the red carpet for them. For example: Nearly all DMs have No Problem telling a player of a martial character that they can't play for minutes or even hours of game time. Even something simple like darkness, and the DM tells the player of a martial character "your character can't see, so just sit there and do nothing". The same is true with an underwater adventure location "sorry your mundane character can't go to the sunken shipwreck, so just sit there and do nothing." And right up to "your mundane weapons can't hurt the monster, so just sit there and do nothing." Far too many DM would just say all the above is "well, that's just the way the D20 rolls.....oh well". But...wait......what about the other side? A whole adventure location of dead magic? Or foes immune to magic? Anything where the DM would say the the player of a spellcasting character that they can't play for minutes or even hours of game time. [/QUOTE]
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