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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Metamagic?
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<blockquote data-quote="Sir Whiskers" data-source="post: 1582146" data-attributes="member: 6941"><p>Unfortunately, if you don't like limiting these feats by x/day, you may be back to requiring them to increase spell levels. The feats, as written, are really too good to allow them to be used all the time, any time, just for the cost of a single feat per metamagic ability. IMO, there has to be some sort of limitation.</p><p></p><p>Some ideas off the top of my head:</p><p></p><p>You could add an XP or gold cost, but then wizards would be even more loathe to use these feats than they are now. </p><p></p><p>One possibility is to allow the feats to be used freely, but increase the casting time of any spell using them one step: standard action becomes full round, full round becomes one minute, etc. Of course, I'm not sure what to do with Quicken Spell under this plan, and that's the one I'm most concerned about for balance reasons.</p><p></p><p>How about this: each time a caster takes a metamagic feat, he can select one spell to apply it to. In effect, he's learned a new spell. Each time the caster levels, he can select another spell for each metamagic feat he knows. The spell(s) selected must be cast-able by the caster, e.g., he can't apply Quicken Spell to <em>magic missile</em> until he's able to cast 5th-level spells. I know this isn't the same as your original idea, but it might be balanced enough to use in play.</p><p></p><p>One last possibility: create a specific feat chain for metamagic feats, which must be taken in order. Once selected, the feat can be applied (with no level increase) to any spell known by the caster (of the correct level, of course). This way you could limit the best metamagic feats to higher-level casters, minimizing their impact.</p><p></p><p>As for rationales, I can think of quite a few for any of these possibilities, so I don't think it would be difficult to explain these limits in terms of the campaign setting. (For instance, a feat chain could be explained the same way as different spell levels: some effects are more difficult to master than others).</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1582146, member: 6941"] Unfortunately, if you don't like limiting these feats by x/day, you may be back to requiring them to increase spell levels. The feats, as written, are really too good to allow them to be used all the time, any time, just for the cost of a single feat per metamagic ability. IMO, there has to be some sort of limitation. Some ideas off the top of my head: You could add an XP or gold cost, but then wizards would be even more loathe to use these feats than they are now. One possibility is to allow the feats to be used freely, but increase the casting time of any spell using them one step: standard action becomes full round, full round becomes one minute, etc. Of course, I'm not sure what to do with Quicken Spell under this plan, and that's the one I'm most concerned about for balance reasons. How about this: each time a caster takes a metamagic feat, he can select one spell to apply it to. In effect, he's learned a new spell. Each time the caster levels, he can select another spell for each metamagic feat he knows. The spell(s) selected must be cast-able by the caster, e.g., he can't apply Quicken Spell to [I]magic missile[/I] until he's able to cast 5th-level spells. I know this isn't the same as your original idea, but it might be balanced enough to use in play. One last possibility: create a specific feat chain for metamagic feats, which must be taken in order. Once selected, the feat can be applied (with no level increase) to any spell known by the caster (of the correct level, of course). This way you could limit the best metamagic feats to higher-level casters, minimizing their impact. As for rationales, I can think of quite a few for any of these possibilities, so I don't think it would be difficult to explain these limits in terms of the campaign setting. (For instance, a feat chain could be explained the same way as different spell levels: some effects are more difficult to master than others). [/QUOTE]
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Fixing Metamagic?
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